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pool scene (wip) help thread
show user profile  aebstract
Hello! I've been trying to get in to modeling, animating, rendering.. pretty much everything 3D lately. I've been doing a lot of this work, at work where our models are all already done by our draftsmen and I've just been doing minor edits, adds and mostly just renders. So to learn to model I'm going to try and do some fun projects at home. My first scene is going to be a semi-indoor pool scene:

This is the picture I'm basing most of my scene on. Basically instead of starting a bunch of new threads for each help topic I though maybe I could have one and as I need help, ideas on how to approach something, etc, then I could just ask here and it be a continuous help on this project. If that isn't okay just let me know please.

With all of that said, I figured the best start would be to make the ground and the hole in that ground. Should I make a box that I can dig out the center of or should I make a plane and extrude down side walls and a bottom for the pool section? Once I have my surface split in to 3x3 segments, how would I go about making an angle on the corner like in the pool?
Thanks!
read 884 times
10/4/2011 12:59:34 PM (last edit: 10/4/2011 1:25:27 PM)
show user profile  Nik Clark
Your image link is truncated and broken.


/images.oyster.com/new-york-c...v270353-800.jpg



read 874 times
10/4/2011 1:10:47 PM (last edit: 10/4/2011 1:10:47 PM)
show user profile  Dave
I don't think I'll ever understand how an indoor pool scene = fun.

Unless it has just been bombed! Or was a breeding ground for bad ass monsters!

Or a fat guy was falling into it.

"I flew over Egypt once"

read 868 times
10/4/2011 1:16:42 PM (last edit: 10/4/2011 1:16:42 PM)
show user profile  Nik Clark
To answer your question, neither and both are correct. There is no one perfect weya to model.

Personally, I'd start with a plane or cube, divide and chamfer edges and use all the basic modelling tools to make it.

EDIT: Having seen the pool, for the basic shape, use a plane, chamfer the four corners, then drag the edges up and you pretty much have a rough version of it.



read 865 times
10/4/2011 1:20:17 PM (last edit: 10/4/2011 1:27:00 PM)
show user profile  Chris123643
at first i was blown away by the realism of your render!... even thought, "wow he actually has water on the tiles around the pool."


read 857 times
10/4/2011 1:30:42 PM (last edit: 10/4/2011 1:30:42 PM)
show user profile  aebstract
Wow, thanks for such quick replies! I fixed the link to the image, sorry about that.

Dave: I'm just wanting to learn to model and liked this picture, would like to try and get it modeled. :) Then after it's all set up, maybe we'll take and bomb it or something :P

Nik Clark: That's what I figured, there are always multiple ways of doing something and usually none of them are "correct". I'm really just wanting to be able to get little tips here and there as I go, as I have trouble. What is hardest for me is that I've been around solidworks a lot where I work at and going from solidworks over to 3ds max is quite different. So, thinking about this now, I should be able to make a box, dig out the middle and then do the angled corners?

Is there a correct way/good way to do sizing of objects?


Chris: lol, that's the end goal though!




Alright, I think I'm well on my way now, starting to understand some of the tools a bit more. Is this what you had in mind by the chamfer you mentioned? I did the corners and then deleted the main polygon where the pool area sits. Then I held shift, dragged it down and capped it.

read 856 times
10/4/2011 1:34:39 PM (last edit: 10/4/2011 2:08:27 PM)
show user profile  khamski
lol what a mind twisting pic.
still can't believe its a photo.

those columns at the back and metal handles in front made me like: "yeww.. what an ugly render" )))

You need video tuts on modeling, man.
I know i sound like pushing you off but thats true.
there zillions of them in the net.
Once you begin working with them you will progress very fast.




read 834 times
10/4/2011 2:09:48 PM (last edit: 10/4/2011 2:09:48 PM)
show user profile  aebstract
I was suggested to either sign up for a month of lynda.com or digital tutors, I looked at both and I think I'm going to subscribe to digital-tutors soon and take in all that I can from what they have to offer :)
read 825 times
10/4/2011 2:18:36 PM (last edit: 10/4/2011 2:18:36 PM)
show user profile  Nik Clark
khamski, I had to delete your post to adhere to forum policy, please accept my apologies.



read 813 times
10/4/2011 2:32:59 PM (last edit: 10/4/2011 2:32:59 PM)
show user profile  zeefusion
"at first i was blown away by the realism of your render!... even thought, "wow he actually has water on the tiles around the pool." "

Me too
read 804 times
10/4/2011 2:59:38 PM (last edit: 10/4/2011 2:59:38 PM)
show user profile  GirishDJoshi
I really thought that was a render :) :P

modeling is easy. Lighting if you are used to is much easier. You have so many windows around, perfect.

Use boolean my friend. My hate it, but it's your friend. Specially in these scenes. Pro boolean specially.

Simple way "because you won't be working on it further"

draw a rectangle of the desired base - tiles section - for the pool
draw another shape with line / spline to get the pool shape. Hopefully it's in desired place or place it accordingly.
Convert all to edit spline
join the two lines & extrude .. you have the pool and the base..create / join the base of the pool with edit poly.


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read 791 times
10/4/2011 3:52:42 PM (last edit: 10/4/2011 3:54:25 PM)
show user profile  khamski
No prob, Nick. )
I tried to put it in a legal form but seems like i failed lol


read 756 times
10/5/2011 9:27:36 AM (last edit: 10/5/2011 9:27:36 AM)
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