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pool area
show user profile  albongino
hi guys,

revisiting an old project, doing the pool area, adding details and things, more to come, comments and crits welcome..




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read 1242 times
8/17/2009 4:37:17 AM (last edit: 8/17/2009 4:38:34 AM)
show user profile  Mardem
thats looks very good..im a noob here i cant give you any advice but is looking very good../
read 1235 times
8/17/2009 4:55:30 AM (last edit: 8/17/2009 4:55:30 AM)
show user profile  markoid
Nice.
Bevel that real sharp edge that's in the sun, and just a slight disturbance on the water would be my take so far.



read 1228 times
8/17/2009 5:09:02 AM (last edit: 8/17/2009 5:09:02 AM)
show user profile  s_purs
yeah the chamfer tool is your friend. everything is perfectly square, round off the edges
read 1207 times
8/17/2009 6:35:20 AM (last edit: 8/17/2009 6:35:20 AM)
show user profile  inxa
You sure if you are doing it for archvis purpose.
Cause the building on the right looks quite old.


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read 1185 times
8/17/2009 9:53:17 AM (last edit: 8/17/2009 9:53:17 AM)
show user profile  toldaddy
Looking good. I've never seen a commercial or residential pool tiled from end to end. Pools are usually only tiled around the water line, the rest is plaster, so that's kinda killing it for me. I'm liking the lighting.





read 1169 times
8/17/2009 11:15:12 AM (last edit: 8/17/2009 11:15:12 AM)
show user profile  VKotek
really? you've never seen a fully tiled pool!?
Vojtech Kotek

read 1137 times
8/17/2009 3:03:40 PM (last edit: 8/17/2009 3:03:40 PM)
show user profile  toldaddy
Nope. I've seen fully tiled reflection pools/fountains etc., never a swimming pool. But whatever. ;)



read 1120 times
8/17/2009 5:02:40 PM (last edit: 8/17/2009 5:02:40 PM)
show user profile  albongino
thanks guys, here are two small updates...

markoid/s_purs - I've beveled some edges, not sure about the water distortioon since pool water can get to be pretty much flat unless affected by wind etc.

inxa- yeah, I'm planning to animate a camera through it, just a change from the all clean looks, I'm actually planning on some unwrapping to dirty up the place some more, let's see how it goes with no tablet..

toldaddy- thanks and yeah man, they do have them tiled up, some have a 2'by2' tiles with fake mosaic in them all over..





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read 1108 times
8/17/2009 6:58:48 PM (last edit: 8/17/2009 6:58:48 PM)
show user profile  Abrownbear
I work for a pool company and have been using 3ds max for a little bit. I would work on achieving a better resolution on the deck texture, and not have it so reflective. I like how the trees look against the sky.. are you using 3d models or 2d images for the trees?

Also, if you are going for realism the water is too still and too clear. I found a good tutorial on how to make water here http://www.conceptgirl.com/tutorials/WaterTutorial.pdf

I used that tutorial in making the following image.
Photobucket

Very cool I am looking forward to seeing more!
read 1106 times
8/17/2009 7:03:09 PM (last edit: 8/17/2009 7:03:09 PM)
show user profile  s_purs
need alot bigger bevel- on the walls, door frames, etc. you cant tell its on them. and it all looks like perfect straight lines, when walls and frames arent like that in real life

edit: the main bit i was refering to i just realised is tiles on the wall for a shower. that bit stands out the worst for me- make it less perfectly rectangular somehow if possible. that bit just really stands out as cg to me
read 1101 times
8/17/2009 7:13:36 PM (last edit: 8/17/2009 7:15:39 PM)
show user profile  albongino
update, had a couple of days to work on this, been doing some 3D foli.. adding some props..

@Abrownbear- the deck texture might change to a stone look, working on that but not sure yet.. the trees I was using were 2D.. and as for the pool water I hear you, and thanks for the tutorial, although I remember pretty much seeing the bottom of many clean pools and also seeing pool water flat calm when no wind/users are present..

@ spurs, well I am doing some beveling and I'll get to chop up some edges using booleans a bit, but this is already taking me a lot more than I planned for it, I'm going for an animation here so I might just polish the bits that will show close on camera...

raw update: roof top where I'm setting up a lounge, stairs for animation, and overall with some beds and tables..








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read 1020 times
8/27/2009 2:58:22 PM (last edit: 8/27/2009 2:58:22 PM)
show user profile  ScotlandDave
Absolutely loving this so far m8 it is superb.


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read 1009 times
8/27/2009 3:17:49 PM (last edit: 8/27/2009 3:17:49 PM)
show user profile  Mashedpot8er
F*kn nice sir. Very nice indeed.




Cad Monkey


read 987 times
8/27/2009 5:40:20 PM (last edit: 8/27/2009 5:40:20 PM)
show user profile  parkerfamily
i guess it's something with the water..... but this still looks like a video game so good it beats out a lot of cgi to me, not cgi. idk why..... maybe they don't chamfer too much in video games to save poly count? in any case it looks amazing. i love the light shining through the trees. lol, i'm so bad at lighting i still barely have shadows worked out....
read 974 times
8/27/2009 7:41:16 PM (last edit: 8/27/2009 7:41:16 PM)
 
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