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Making polygon groups elements
show user profile  beezy
Hey everyone, hope all is well.

I was wondering if there was a way to group a bunch of polygons so you can later select them as an element. Any thoughts?


read 276 times
11/3/2011 1:27:26 AM (last edit: 11/3/2011 1:27:26 AM)
show user profile  mrgrotey
only if they're physically joined. if not then you'll have to detach them as a separate object.

or use selection groups




read 271 times
11/3/2011 1:36:19 AM (last edit: 11/3/2011 1:36:19 AM)
show user profile  Ezio
I'm not getting your question, but let me try this way.

First, polygon and element are not the same thing, therefore there's no "now or later".
Second, you can select polys , set ID and get back to that selection at any time, by choosing same ID
Third, note that if you do any "transformation" to poly such as extrude, outline or even turbosmooth , your selection COULD be changed.
read 268 times
11/3/2011 1:47:43 AM (last edit: 11/3/2011 1:47:43 AM)
show user profile  beezy
thanks for the help guys, maybe my question wasn't clear...

I am trying to group polygon faces in sub object mode into one element i.e. the head is one element and the ears are another. I guess you can't turn faces into element chunks can you?

The select ID option is very useful though, just thought selecting element would be faster.


read 257 times
11/3/2011 2:15:00 AM (last edit: 11/3/2011 2:15:00 AM)
show user profile  Garp
IDs are for materials. Sure they can be used for selection, but it's not their purpose.
Do as MrG said, use selection groups. That's what they're for.




read 252 times
11/3/2011 2:38:33 AM (last edit: 11/3/2011 2:38:33 AM)
show user profile  beezy
The "create selection set" option, where you can even name your sets of sub-object components, yes, thank you Mr. G, this is another good method for selecting chunks...BUT...still not as fast as simply clicking elements...hence why I wanted to turn stuff into elements but all good, I was simply inquiring. THANK YOU!!


read 234 times
11/3/2011 5:02:00 PM (last edit: 11/3/2011 5:02:00 PM)
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