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at what point is ripping models illegal?
show user profile  parkerfamily
as annoying as it may sound, my friend wants to see once and for all if master chief from halo has a head, and i know how to open an xbox 360 disk on my pc, but my question is, am i allowed to take these models and put on youtube, or only show to my friends in max, or is opening them at all illegal? been wondering about this.
read 1026 times
1/31/2009 1:59:29 PM (last edit: 1/31/2009 1:59:29 PM)
show user profile  Nik Clark
Normally, the license agreement when installing anything says something that forbids it, like no dissection. As for what they can do to you, it depends where you are.

But, I am pretty sure they won't know if you do it and show your friends.




read 1022 times
1/31/2009 2:05:08 PM (last edit: 1/31/2009 2:05:08 PM)
show user profile  Dave
And, why would his head be modelled in if it's never seen?

"I flew over Egypt once"

read 1014 times
1/31/2009 2:11:32 PM (last edit: 1/31/2009 2:11:32 PM)
show user profile  Kajico
good question but i remember seeing shots of people trying to force clipping the helmet and seeing what resembles a face behind the face shield.

stupid and a waste of a polygon budget imho


(\/) (°,,,°) (\/) Woop woop woop!




read 1012 times
1/31/2009 2:15:59 PM (last edit: 1/31/2009 2:15:59 PM)
show user profile  Nik Clark
This one?





read 1003 times
1/31/2009 2:21:58 PM (last edit: 1/31/2009 2:21:58 PM)
show user profile  Kajico
that's the one


(\/) (°,,,°) (\/) Woop woop woop!




read 997 times
1/31/2009 2:31:27 PM (last edit: 1/31/2009 2:31:27 PM)
show user profile  horizon
Wow, some people are curious to the point where it's just plain wrong.
What's under Lara's shirt, now that's a dozen of polygons worth looking for :P

What makes you think the models will be in a format you can just import in a 3d app anyway?


read 982 times
1/31/2009 3:21:22 PM (last edit: 1/31/2009 3:21:22 PM)
show user profile  hanksr00tbeer

read 971 times
1/31/2009 3:37:09 PM (last edit: 1/31/2009 3:37:09 PM)
show user profile  parkerfamily
because it's an xbox 360 game. all they do to encrypt them is write the code in like the power of 7 or something weird like that and put a layer of text on the first layer of the disk. so hopefully it'll work.

edit: and also, as it's a console game, there is no install, so when i pop in the disk, the first question will simply be what i want to do with all this data, not agree to the license agreement. =-D
read 966 times
1/31/2009 3:43:24 PM (last edit: 1/31/2009 3:44:26 PM)
show user profile  Toen
"This one?"

His mascara is totally running!
read 958 times
1/31/2009 3:48:33 PM (last edit: 1/31/2009 3:48:33 PM)
show user profile  Kajico
uh that's not how game models work. for the most part game models get compiled into the binary for the reason to prevent ripping the models.

i haven't seen anybody actually successfully rip the Halo 3 models, they usually come in as junk.


(\/) (°,,,°) (\/) Woop woop woop!




read 949 times
1/31/2009 4:11:20 PM (last edit: 1/31/2009 4:11:20 PM)
show user profile  horizon
Parker, is that the encryption of the disk, or the game models?
If you expect .3ds or .max files to be there after you access the disk, well, there wont... What Kajico said is probably true, they won't come in common format. Did you ever open a game folder after you install a PC game?

It's not called ripping without a reason. You need to extract it if it's even possible. It would be called copying if it was that easy, wouldn't it?


read 932 times
1/31/2009 4:52:19 PM (last edit: 1/31/2009 4:52:19 PM)
show user profile  parkerfamily
a quick google search provided 6 different programs for decrypting xbox 360 models.
read 890 times
2/1/2009 12:24:41 PM (last edit: 2/1/2009 12:24:41 PM)
show user profile  advance-software
>a quick google search provided 6 different programs for decrypting xbox 360 models.

It depends what the game is, and what engine it uses. They don't all use the same format !

Milkshape is a good conversion tool for many game model formats.

Some games deliberately make it easy to convert / change artwork ("mod") to extend the lifetime of the title (mods keep a game interesting and add to its longevity, increasing sales).


read 847 times
2/2/2009 4:45:10 AM (last edit: 2/2/2009 4:45:30 AM)
show user profile  Dejitarujin
It should be perfectly plausible to rip the model. I know for a fact that, at least on the Wii, the software/hardware still needs vertex data in a logical format that, if decrypted, can easily be translated. I would assume all consoles work in that manner.

No guarantees on whether you can get the textures, though.

As for the legality of it... Pfft. As long as you're not selling it or anything, who cares?
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 838 times
2/2/2009 5:13:19 AM (last edit: 2/2/2009 5:13:19 AM)
 
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