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Plugin Help (If exist)
show user profile  sheheryar_noor
is there any plugin which can render a mesh by id(individually). Like if we have a head model containing head,eyes and teeth. Each mesh have its own id and when we render each id mesh save in separate file, like when it renders eyes save in one jpg file head in another and teeth in another.
It is possible in keyshot (render by layers) but wanna know if it is possible in max
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4/16/2016 12:22:56 PM (last edit: 4/16/2016 12:22:56 PM)
show user profile  FX

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4/16/2016 12:28:14 PM (last edit: 4/16/2016 12:29:23 PM)
show user profile  FX
...or if you use Vray try the render mask feature...I think you use mongleray tho'...if you do, give this one a pop:

RenderMask for 3dsmax from Illusion Box Studio on Vimeo.

There's a ton of pass scripts on SS, there's one based on RPM but I can't remember what it's called. :/

Basically your after a pass manager, afaik PSD manager is the only one that does everything at once and puts it all into a file for you.

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4/16/2016 4:33:19 PM (last edit: 4/16/2016 5:35:42 PM)
show user profile  sheheryar_noor
Fx thanks. I have used the the cebas one but this time it is giving me error to get cracked and before coming here i just found the render mask by illusion box but i think it does not work in the way i want to do. Does the illusion box render the mesh by id?(not just the mask but the final result).
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4/16/2016 8:29:18 PM (last edit: 4/17/2016 9:08:30 PM)
show user profile  FX
AFAIK, no, it's just for masks and selections to be used in post, eg:

The only one I know of that does render cut outs is PSD Manager but I stopped using it due to the crappy selection mattes/edges it produced.
I haven't had time to really test everything it does, so I could be missing something, I have work to be getting on with, so when I find a method that works I drop everything else.

EXR with alpha is the only way I've found so far that gives me crispy clean edges, my workaround is to isolate each object using Visible to Camera, saving a Scene State for each one, then add them to a batch render queue, render them out using exr 32 with alpha, and grab them from the frame buffer.

It doesn't work for occluded selections, I use render masks for those.

I'm assuming one of the many Pass Managers available will handle this workflow better, just haven't got round to testing them yet.
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4/17/2016 1:10:57 PM (last edit: 4/17/2016 1:19:13 PM)
show user profile  FX
Prism seems to be the daddy of pass managers, it's based on LPM Pro, I haven't tried it yet.

LPM Pro :

Tuts :

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4/17/2016 1:52:49 PM (last edit: 4/17/2016 2:01:46 PM)
show user profile  sheheryar_noor
I am gonna check out the lukashi one but i think PSD manager is the best thing for me because it saves the render result in different files while we have to render the mesh once only
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4/18/2016 8:59:27 AM (last edit: 4/18/2016 8:59:27 AM)
show user profile  FX
Good luck with the matte edges ;)

I've only been using this method for a few days, I'm sure there's someone here with more experience of this who can give you better advice.

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4/18/2016 11:39:57 AM (last edit: 4/18/2016 11:39:57 AM)
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