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Please be gentle guys....
show user profile  CAD Monkey
Well, having had some help from you guys here I thought I would post a couple of the jobs I have worked on recently. I am very new to Max so please be gentle, but as always constructive crits are very much appreciated:
Today is a gift, and tomorrow is not a promise, so love life!

read 1146 times
4/17/2008 5:04:20 AM (last edit: 4/17/2008 5:06:48 AM)
show user profile  dd
no need for image tags mate

read 1139 times
4/17/2008 5:06:04 AM (last edit: 4/17/2008 5:06:04 AM)
show user profile  maxwin
lol@dd, the first one has a very confused bath, but the second one is great although it feels like a scale model :) keep it up

read 1120 times
4/17/2008 5:14:56 AM (last edit: 4/17/2008 5:14:56 AM)
show user profile  CAD Monkey
Cheers dd - I always get it wrong the first time!!

Thanks Maxwin, I've never noticed the reflections in the bath before (cue head hung in shame!) I know what you mean about the second - I think I scaled the bar and bar stools and they are a little out of proportion to the rest of the furniture.

The things I think I need to work on most are #1: Materials, and #2: Lighting, but it should all improve with practice!!

Thanks again. Today is a gift, and tomorrow is not a promise, so love life!

read 1106 times
4/17/2008 5:20:06 AM (last edit: 4/17/2008 5:20:06 AM)
show user profile  dd
yes the 2nd one is the better of the two but needs tweaking
on the first one it lacks shadows and depth and the bath is way too reflective try adding some falloff to the material. i am in the middle of taking down a shed but im sure some one will be along soon with a longer reply ( technically my excuse for the short reply was longer than the reply itself )

oh and try making the 2nd ones camera head height (might help)

read 1105 times
4/17/2008 5:20:06 AM (last edit: 4/17/2008 5:20:53 AM)
show user profile  mrgrotey
Would you get that much refraction through a shower unit? looks odd, and too smokey.

The scene looks a little washed out to me too.

With the seating area I think its the high eye level that contributes a bit to the scale model feel. Once again the glass in that area looks wrong (the bar area glass top I mean).

[edit] dammit dd you took two of my three suggestions! >:( still, shows Im not talking shite ;)

[edit 2] Cadmonkey: am I right in thinking those table seats are the ones you asked how to model the webbed back a few weeks ago? if so how did you end up doing them?

read 1103 times
4/17/2008 5:22:12 AM (last edit: 4/17/2008 5:25:24 AM)
show user profile  dd
i took two of yours, how is that possible when mine was first ffs© technically they were mine first :)

oh and i agree about the refraction on the shower

read 1093 times
4/17/2008 5:26:32 AM (last edit: 4/17/2008 5:26:32 AM)
show user profile  mrgrotey
"how is that possible "

Dont argue, you know what you did! :p

read 1088 times
4/17/2008 5:30:46 AM (last edit: 4/17/2008 5:30:46 AM)
show user profile  Westcoast13
I like the second one, are you using MR by any chance? If so, what lighting setup did you use at that window?

And if you are using MR, Jeff pattons blog has a little bit on glass trace depth to get the best from a glass material (for the bar top/shower screen).

My Turbosquid Area

read 1087 times
4/17/2008 5:31:17 AM (last edit: 4/17/2008 5:31:17 AM)
show user profile  CAD Monkey
Thanks for the info guys!

Grotey: The chairs are indeed the ones I was asking about ages ago, I think I created planes and then literally moved vertices around to create the correct path, then added some thickness to them; I think they worked out ok in the end. Nice point on the head-height camera - I'll try that in future.

Westcoast: I'm now a little embarrased to say that I am using vray! And the glass material is from the standard library, so I think I need to put in a substantial amount of work on materials. I had several vray lights overhead, and also rendered it within a vray sphere, so perhaps that is causing some of the strange effects.

Something tells me this could be a steeper learning curve than I first thought... Today is a gift, and tomorrow is not a promise, so love life!

read 1071 times
4/17/2008 5:45:21 AM (last edit: 4/17/2008 5:45:21 AM)
show user profile  dd
HEY the head height was mine before his
/me shakes fist at grotey and cadmonkey

and VRAY you say hmm yes i think you could be right about that learning curve but there are many vray users here to help :)

read 1056 times
4/17/2008 6:04:02 AM (last edit: 4/17/2008 6:04:02 AM)
show user profile  npcph
the frirst image is very confusing to my eyes. with the lack of shadows, it almost looks like the thing under the sink is in the wall, but then you can see the side. And i'm not sure what is going on behind the sink. You have the tile, but instead of it having the same top bullnose like the tub, there is nothing. No uniformity to it. and the reflection/refraction from the glass wall is very confusing.

the second image is rather nice. the only that might need attention (unless you did it on purpose) is the table tops. the wood grain is to big and doesn't really fit well.

read 1026 times
4/17/2008 8:09:19 AM (last edit: 4/17/2008 8:09:19 AM)
show user profile  maxwin
as npcph said the wood grain is to large, I think thats what is giving the scaled feel, the floor texture too :)

read 1018 times
4/17/2008 8:18:49 AM (last edit: 4/17/2008 8:18:49 AM)
show user profile  LordPanzer
I won't get into the tub (no pun intended), we've covered that. :)

The refraction in the shower thing is very strange. Looks liek the glass is a foot thick.

Is that a mirror over the sink? It isn't reflecting anything, so I can't tell.

And the thing under the sink. I'm assuming it's a cupboard of some kind, but it looks like a computer case to me.

In the other image, I think the chairs need to be bigger. The bar stools longer and wider, but not taller. Oh and the wood grain thing.

Insanity is just a state of mind

read 978 times
4/17/2008 11:21:57 AM (last edit: 4/17/2008 11:22:34 AM)
show user profile  CAD Monkey
Thanks for the replies guys!

I take your points on the materials.

The shower door reflection/refraction is a bit weird as the glass is only about 6mm thick

Above the sink is a mirrored cabinet, but I didn't model the other walls to the room, so that is probably why it isn't reflecting much. The unit under the sink is supposed to be offset to the right of the sink, hence why to npcph it probably looks like it's sunk into the wall. I don't understand your point about the sink? It mounts directly onto the wall with tiles at the back which meet the cabinet above.

Unfortunately none of these are my 'designs' they were created for an interior designer that I do work for, hence the strange shaped sink etc.

I'm still really new to Max so all these tips are really helpful, thank you :D Today is a gift, and tomorrow is not a promise, so love life!

read 949 times
4/17/2008 12:27:35 PM (last edit: 4/17/2008 12:27:35 PM)
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