Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Pivot can't follow the simulated object?
show user profile  Riky35800
Hi all! Why the pivot don't follow the cloth, or reactor animation?
I link a bone for the simulated object, and when I start the simulate, the bone isn't follow the object, because the object's pivot in the air. Any idea?
read 354 times
9/23/2016 9:38:23 PM (last edit: 9/23/2016 9:38:23 PM)
show user profile  gogodr
use attach to surface.

Hello there

beautiful ;3


read 336 times
9/24/2016 5:52:19 PM (last edit: 9/24/2016 5:52:19 PM)
show user profile  Riky35800
comical idea, because when attach the bone to a mesh, the bone is useless to animate a character.
read 321 times
9/26/2016 6:29:16 AM (last edit: 9/26/2016 6:29:16 AM)
show user profile  gogodr
what I used to do is attach a dummy to the surface of the cloth I simulate and let the simulation run, then the dummy will move with the cloth. then link or contrain the bone to the dummy and use it.
Useful for Rings in a cape, some heavy decorations hanging from other things that need cloth simulation, etc.

Hello there

beautiful ;3


read 282 times
9/28/2016 5:19:35 PM (last edit: 9/28/2016 5:19:35 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org