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Physique problem or biped problem
show user profile  Ghostdog
Hi all, have been doing some tutorials onbiped & physique and would appreciate some tips about the issue displayed below:

Image Hosted by ImageShack.us
By ghostdog72 at 2008-04-24

Initially I could see errors such as this were caused by the biped having a few bits'n'pieces sticking out... obvious sort of stuff like that.

Whats the best course of action when you can't see anything wrong with the biped, but once Physique modifier is applied there are random bits sticking out as displayed?

I can't see any gremlins when viewing physique sub-object mode, or find any way to 'delete' these unwanted errors.

Cheers,

GD
read 432 times
4/24/2008 11:41:38 PM (last edit: 4/24/2008 11:57:22 PM)
show user profile  mattymoose
Those are vertices that aren't skinned to anything, or that are skinned to the wrong bone. you need to adjust bone envelopes, paint weights, assign values, or whatever, until every vertex behaves the way you want it to.

Skinning sucks.


read 421 times
4/24/2008 11:50:52 PM (last edit: 4/24/2008 11:50:52 PM)
show user profile  Ghostdog
Thanks Matty. Mostly sorted out issues I had. Somehow I'm getting wierd results upon rendering, with scanline throwing in unwanted ghosting of prior frame images in animations, or for a still render it still leaves the prior renders as a background. Strange stuff.


read 398 times
4/25/2008 4:20:44 AM (last edit: 4/25/2008 4:20:44 AM)
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