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Physics impenetrability
show user profile  Gian92
Hello all, I'm currently working on a handbag and I want to make a big object that is inside it comes out, deforming the geometry as it passes through. How can I do that? I'm sorry for my n00b-being and I appreciate your help, thanks
read 403 times
10/18/2011 9:43:12 PM (last edit: 10/18/2011 9:44:32 PM)
show user profile  IBENEZ21
Sounds like a good use of the cloth modifier
Photobucket

http://www.thunderhead3d.com

read 384 times
10/18/2011 9:55:18 PM (last edit: 10/18/2011 9:55:18 PM)
show user profile  soontekk
Morphing, easy..

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 373 times
10/18/2011 10:18:57 PM (last edit: 10/18/2011 10:18:57 PM)
show user profile  Gian92
Thanks guys, I was doing an extensive rendering so I couldn't reply earlier.

In cloth modifier I set the bag as cloth and the moving object as collision one, right?
In morphing do I have to do a manual animation instead?
read 278 times
10/25/2011 12:52:46 PM (last edit: 10/25/2011 12:52:46 PM)
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