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Photoshop vs 3ds
show user profile  illinois429
I'm in the architectural field trying to become a better 3d visualizer with 3ds max. Watching this tutorial made me wonder, what's the benefit of producing a really advanced/complex/complete 3ds max rendering when the same effect can be achieved by producing a crappy rendering then photoshopping the rest?
Tutorial ------> http://www.pixelflakes.com/tutorial/6-shipyard-tutorial/

read 402 times
2/29/2012 7:58:48 PM (last edit: 2/29/2012 7:59:41 PM)
show user profile  reeves1984
Imagine doing all that work (not that I watched the video) and then the client asks to change the angle slightly.

3D = uber flexible

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 388 times
2/29/2012 8:06:53 PM (last edit: 2/29/2012 8:06:53 PM)
show user profile  illinois429
good point.. the video's a great watch btw
read 386 times
2/29/2012 8:07:44 PM (last edit: 2/29/2012 8:07:44 PM)
show user profile  9krausec
I agree with reeves, but I also think there is merit in knowing how to work with photoshop in such a way to draw over a basic render and add in details.

If you are working on a large project where your client is very wishy washy on what he actually wants, I could see this coming in handy to give him a still heavily created with photoshop (not of the best quality), and see if that is what he had in mind..

charge him/her for it of course, but still, a good thing to know for concept artistry I'd presume.

*stares off into the night sky and dreams about one day owning a wacom tablet




- Portfolio-




read 377 times
2/29/2012 8:33:32 PM (last edit: 2/29/2012 8:33:32 PM)
show user profile  mike_renouf
@krausec the Bamboo is pretty good for under 100 quid. I'm really happy with mine.

I think it's handy to know some decent basics for post work because even if you set up a great render you can always get the odd material that looks a bit noisy or too reflective. It's helpful to know how to recover that in photoshop. I'm honestly not good enough with photoshop but I don't pay it enough attention I guess.

In my opinion, unless you can really save yourself significant modelling or rendering time though, i prefer to get stuff looking good straight out of max. Partly it's because I'm a bit nerdy about it but also because you can often reuse a model or material setting by simply importing it into your next scene. That way your library gets bigger with every job.




read 366 times
2/29/2012 9:01:48 PM (last edit: 2/29/2012 9:01:48 PM)
show user profile  9krausec
^I really need to start saving my materials and organizing them into a library...




- Portfolio-




read 349 times
2/29/2012 9:33:14 PM (last edit: 2/29/2012 9:33:14 PM)
show user profile  9krausec
^I really need to start saving my materials and organizing them into a library...




- Portfolio-




read 349 times
2/29/2012 9:33:17 PM (last edit: 2/29/2012 9:33:17 PM)
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