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Photoshop painting III
show user profile  3joez
Ok, this time I force myself to do 15 minutes progresses. I want to focus on values, balancing composition (that's why the black and white) and light. Here's the first step.
Photobucket

read 676 times
8/6/2012 7:32:04 PM (last edit: 8/6/2012 7:32:04 PM)
show user profile  ScotlandDave
Cool, i really like it. Seems a nice way to concept ideas quickly and get a sense of depth/focus/composition..



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read 659 times
8/6/2012 9:47:00 PM (last edit: 8/6/2012 9:47:00 PM)
show user profile  preciousSTONE
Nice to keep things simple!

If you're asking for feedback, I'd say that at the moment the eyes are competing with that lamp post in the background for my attention. I'd focus on the eyes and either drop the value on the lamppost light itself, or better yet, scale it down.

Not sure what you're planning for the foreground either, but there's a lot of empty space there. You can probably get away with that if you treat the room like it's only being lit by the open door (so a gradient darkening out towards the edges, like a vignette)

Does that make sense?

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read 631 times
8/7/2012 8:23:12 AM (last edit: 8/7/2012 8:23:12 AM)
show user profile  herfst1
It's definitely got a Sin City vibe to it. Lose the greys, add a splash of red and you'll be half-way there. That is, of course, if you were going for a Sin City vibe.


read 626 times
8/7/2012 9:37:25 AM (last edit: 8/7/2012 9:37:25 AM)
show user profile  Dave
I mostly have no idea what I'm talking about, but if you were going for a simple greyscale sketch to block out forms and lighting, I'd expect things to be a bit more... messier!

The whole thing feels extremely flat to me, you're also missing some important shadows! (is he a ghost?). Don't be afraid to push things and get all messy, I did a quick paint over just as an example of what I would do in this situation:


Oh... and also, a personal preference is to work to a lot smaller scale when just blocking things out. The problem with big images in the blockout stage is that (I find) it too easy to get lost on details that don't matter in the slightest. The above example that I've posted is larger than what I would normally work with.

"I flew over Egypt once"

read 605 times
8/7/2012 1:28:24 PM (last edit: 8/7/2012 1:28:24 PM)
show user profile  Chris123643
wow dave, you just made it awesome in (and I'm guessing here) a matter of seconds!


read 597 times
8/7/2012 1:35:16 PM (last edit: 8/7/2012 1:35:16 PM)
show user profile  3joez
Ok, thanks for your tips!
Oops, the main shadow, yeah, I forgot.
Here's my progress and further interpretation. Dave the fisheyed door is a great idea! And maybe next time I will try to keep the doc smaller.


Photobucket

read 571 times
8/7/2012 2:45:21 PM (last edit: 8/7/2012 2:45:21 PM)
show user profile  3joez
Other tweaks and ideas.
Photobucket

read 560 times
8/7/2012 4:53:59 PM (last edit: 8/7/2012 4:53:59 PM)
show user profile  3joez
Photobucket

read 552 times
8/7/2012 5:12:47 PM (last edit: 8/7/2012 5:12:47 PM)
show user profile  mrgrotey
Things I have seen...

1. His shadow sticks out to me, it doesn't match the angle of the light beam coming through the window. The characters shadow (and the doorway's shadow for that matter) comes from directly behind him. The light beam comes from directly behind the window. A single strong light source like that would be shared by both.

2. The light shape cast on the floor by the window does not match the window in the slightest.

3. Too much 'lens distortion' on the door

4. Lens glow on the box's nail is distracting and unnecessary.

5. The characters light source comes from directly behind him but you only have the rim light on his left side.

6. It would need to be a sun behind him to have pin sharp shadow edges close to the 'camera'

:)




read 533 times
8/7/2012 7:43:34 PM (last edit: 8/7/2012 7:44:17 PM)
show user profile  3joez
Grote, thanks. At this point I did some changes you suggested, for the rest, I'm a bit afraid of losing the loose touch I'm enjoying from this composition. So I'll ask.

" 1. His shadow sticks out to me, it doesn't match the angle of the light beam coming through the window. The characters shadow (and the doorway's shadow for that matter) comes from directly behind him. The light beam comes from directly behind the window. A single strong light source like that would be shared by both"

May I suppose there's some kind of lighting that we don't see, that's generating that effect and if not, how would you improve it?

"4. Lens glow on the box's nail is distracting and unnecessary."
I want to point that there's something strange around that box, so let me use it as a device to suggest the thought.

"5. The characters light source comes from directly behind him but you only have the rim light on his left side."

I've added some rimlight, ok. Maybe it's still not enough? Leaving it on the left gives a little more depth, I think.

"6. It would need to be a sun behind him to have pin sharp shadow edges close to the 'camera'"

Ok, I've blurred it, as it's coming towards the camera.

I'm trying to elaborate your critiques, hope you don't mind, Grote.
The main issue remains the light beneath the man and the window, I guess.

Photobucket

read 524 times
8/7/2012 8:49:11 PM (last edit: 8/7/2012 8:49:11 PM)
show user profile  K-tonne
i think the point with the light from the window is that it's around the same height as the man's head, but you can't see the shadow of the man's head, but you can see the window's light on the floor suggesting a lower light for the man and a higher light for the window

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read 519 times
8/7/2012 9:07:53 PM (last edit: 8/7/2012 9:07:53 PM)
show user profile  herfst1
The two possible light sources are mixing with each other. This pic is a bit confusing but maybe it can shed some light.

read 515 times
8/7/2012 9:12:16 PM (last edit: 8/7/2012 9:12:49 PM)
show user profile  3joez
Really nice explanation Herfst, tomorrow I will make those modifications.
Photobucket

read 506 times
8/7/2012 10:41:03 PM (last edit: 8/7/2012 10:41:03 PM)
show user profile  S. Silard
Actually , as composition , the perspective is already fucked up . Look at the boxes , door , shadows , floor . Everything is in different direction . But that's makes it Dynamic .
So what you can get for this is :
The Rule of Thirds .
Or the Golden Rule Composition .
Depends if there is just one focal point , or more area of interest . But , the center of the image should be clear .
As I see :
Your picture's perspective and dynamism :
The Rule of thirds or golden rule composition :
White Line : Perfect thirds .
Yellow : Your thirds .
You see where's the focal point .
Will see what you gonna get from this .


Congrats, you found my signature.

read 492 times
8/8/2012 2:33:16 AM (last edit: 8/8/2012 2:35:45 AM)
 
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