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PFlow and space warp questions
show user profile  digital3ds
I've been screwin' around with the vortex space warp and am confused on what "damping" means. It helps when I fully understand something, and the autodesk help files have me a little confused... When referring to the axial drop, they have damping defined as: " Damping:
Controls the degree to which particle motion parallel to the drop axis is restrained per frame"

I've noticed there are many typos in the help files, and was hoping someone could clarify what this means.

It seems (when using vortex) they refer to "damping" a lot. Does anyone have a good understanding of what it means?
- Mike Sawicki




read 356 times
12/27/2011 11:52:40 AM (last edit: 12/27/2011 11:52:40 AM)
show user profile  killerbee2
damping is comparable to "drag" wich is comparable to "friction" or "air resistance"




read 339 times
12/27/2011 4:19:03 PM (last edit: 12/27/2011 4:19:03 PM)
show user profile  digital3ds
Perfect, thanks.


New question: I have a target camera constrained to a curve. The target is stationary and the curve is a sort of S shape, which changes in the X Y and Z axis.. When the camera reaches the end of the curve, it stops abruptly like it hits a wall, when instead I want it to slow to a stop (ease out?)

Any suggestions? I thought it was 'ease out', which I tried to apply in the curve editor, but in the editor the only options I have to apply it to are the path constraint keys, which had no affect.
- Mike Sawicki




read 325 times
12/28/2011 4:52:55 AM (last edit: 12/28/2011 4:52:55 AM)
show user profile  mrgrotey
Well yes you need to change the 'percent' curve of the camera in the path constraint section. path constraints gets applied with linear keys by default.

The only thing is you need to change the controller to bezier float first. Its currently on linear and wont let you change the key type.

Do the following...












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read 315 times
12/28/2011 9:29:35 AM (last edit: 12/28/2011 9:29:35 AM)
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