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Im animating water dripping through cracks in the pavement, (About 5-600 different rocks). Is there a way to set a deflector to use more then 1 geometry at a time? Instead of setting a deflector for each piece of geometry.
read 449 times
9/29/2012 8:28:32 AM (last edit: 9/29/2012 8:28:32 AM)
Couldn't you make all the rocks 1 object, then apply the deflector to that, unless they need to be separated.
read 441 times
9/29/2012 9:04:53 AM (last edit: 9/29/2012 9:04:53 AM)
each rock is animated differently. I remember hearing something about using groups, I dont know though. Any help would be useful
Answered my own question, groups.
read 423 times
9/30/2012 1:06:50 AM (last edit: 9/30/2012 5:39:17 AM)
I'm not sure about your problem. maybe try explaining it in more detail.
indeed you can use groups to add varieaty to your particles. you can place a set of object sin a group and assign only 1 object of the group to each particle procedural or randomly.
read 415 times
9/30/2012 8:56:40 AM (last edit: 9/30/2012 8:56:40 AM)
use the subscription pack of 2013, there's pflow toolbox included with particle massfx.
read 401 times
10/1/2012 1:52:32 AM (last edit: 10/1/2012 1:52:32 AM)
gogodr - i was reffering to the deflector not the particles, grouping multiple geo works you can just select the group with the deflector.
killerbee - do you use physx plugin? Ive noticed it essentially 'replaces' massfx (without removing it) with the nvidia tools. They appear to do the same thing I thought the physx plugin was just to enable your gpu - not to replace the toolset?
edit: ah i c, massfx 2013 is nvidia physx. much nicer
read 394 times
10/1/2012 4:02:21 AM (last edit: 10/2/2012 8:40:26 AM)
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