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[PFlow] Is there a way to create particles inside a Spline area?
show user profile  Nanne
Is it possible to have particles created at birth inside a closed Spline object? So that you could define areas where you want particles to be created. You can use grey scale texture to do it, but would be nice to be able to do it with splines as well.

Kristoffer Helander
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read 344 times
6/17/2016 10:45:32 AM (last edit: 6/17/2016 10:45:32 AM)
show user profile  HANZZ
Might have to make a copy of the spline object, add an edit mesh (or make it a polygonal object however you can) then use that resultant mesh as a distribution area for the particles.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 332 times
6/17/2016 8:05:46 PM (last edit: 6/17/2016 8:05:46 PM)
show user profile  Nanne
Yes, I suppose. But I really just want to use the X and Y coordinates to define the area and use a separate mesh as the ground plane to stick the particles to. Just like you can do in Forest Pack for defining different foliage regions.

Kristoffer Helander
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read 321 times
6/18/2016 1:50:15 PM (last edit: 6/18/2016 1:50:15 PM)
show user profile  HANZZ
Would have to get a script writer. My way is always reliable and doesn't require specialized scripts. Are you animating the spline shape? If not, copy the spline, add an edit mesh if it'll allow you to, and if not, you can switch on the 'visible' in viewport checkbox, add edit mesh, give 3 sides, delete all but a flat ring of polys, select the interior edge loop, shift-scale down, collapse. Takes about 3 seconds. Then you can add that object (make sure to turn off 'renderable' in the right click properties) to the particle emitter.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 312 times
6/18/2016 10:29:28 PM (last edit: 6/18/2016 10:29:28 PM)
show user profile  Nanne
I'll have to check what can be done by maxscript :)

Kristoffer Helander
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read 285 times
6/19/2016 9:43:10 PM (last edit: 6/19/2016 9:43:10 PM)
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