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Maxunderground news unavailable

Peterbilt 281/351 from the movie DUEL 1971
show user profile  jefke
Hi folks,

I am working on a 3d model of the duel truck.
I am a not as experienced as most of the people on this forum, but i would like to share a render.


read 1340 times
7/1/2012 4:26:41 AM (last edit: 7/1/2012 2:52:16 PM)
show user profile  Garp
Hey I remember that movie! It scared the crap out of me when I was a kid.
Great idea :)

ps: paste the direct link in your post, so we can see the pic without openin another tab.

read 1323 times
7/1/2012 8:17:49 AM (last edit: 7/1/2012 8:19:50 AM)
show user profile  Sangre
Are you the Jeffke from this video???

read 1315 times
7/1/2012 10:06:39 AM (last edit: 7/1/2012 10:06:39 AM)
show user profile  jefke

No thats not me, but i do play arma 2 from time to time.

read 1296 times
7/1/2012 2:54:47 PM (last edit: 7/1/2012 2:54:47 PM)
show user profile  Sangre
There might be some issues in the pillar between door and windshield but it looks nice and smooth mostly. You'll probably want to apply some rust texture to the body so I'd advice you to use as little polys as possible or you may have trouble unwrapping it. The level of detail is mostly measured with number of parts the model has (like lamps, exhaust, ladder, mudflats) not the number of iterations of mesh\turbo smooth modifiers...
read 1287 times
7/1/2012 3:11:03 PM (last edit: 7/1/2012 3:11:54 PM)
show user profile  jefke

Thx for your comment,

Well i use turbosmooth on olmost anything, is this something bad?

And i dont really understand what you mean with" windscreen"?
Do you mean the piece that connects the cabine with the nose?

read 1283 times
7/1/2012 3:29:32 PM (last edit: 7/1/2012 3:29:32 PM)
show user profile  Sangre
Thats right. I mean that part but I should have a look at the wireframe to tell for sure. Could be some weird reflection...
Also the door is on the same height as the windshield:
It's not bad to use turbosmooth on high poly models. Game designers shouldn't use it at all I guess. For example the frame that holds the rear view mirror should be made with simple splines (use the number of segments in render rollout to control the level of detail).
read 1267 times
7/1/2012 4:18:32 PM (last edit: 7/1/2012 4:28:07 PM)
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