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Perspective logo Effect?
show user profile  FX
Not sure what the correct terminology is for the effect, but like the channel 4 idents where all looks a jumbled mess except from one angle :



I've been asked to do a 3D logo, but he wants the effect from front back and sides...surely this is an effect that's only possible from one angle ?

It's like a 3D anamorphic effect.

... any ideas ?
read 475 times
8/9/2016 5:09:56 PM (last edit: 8/9/2016 5:16:28 PM)
show user profile  FX
Actually not that difficult, can't see how it can be done from the front and side.




read 460 times
8/9/2016 9:35:26 PM (last edit: 8/9/2016 9:35:26 PM)
show user profile  nemac
Basic parallax.
For the side could take everything you have and rotate it 90deg then try to hide it in the front view.
For the back just fake it so when text rotates 90deg, you skip to a frame in the rotation where it shows the front again.
read 441 times
8/10/2016 12:46:03 AM (last edit: 8/10/2016 12:46:03 AM)
show user profile  Octopuzzy
It's certainly possible to make, say, a text that reads from 2 side angles at once...like the N64 logo, but break it up and move the parts around, using the pieces to build the letters from the other angle.
I just experimented with it for a while..it's surely a bit of work, but doable.




read 430 times
8/10/2016 1:36:41 AM (last edit: 8/10/2016 1:36:41 AM)
show user profile  FX
Yes, the more you experiment the easier it gets, for some reason this guy want slabs or slices only.

...any idea how I'd clone and align a spline to the pivot point of each fragment ?



...can't find diddly squat on scriptspot.
read 421 times
8/10/2016 1:59:28 AM (last edit: 8/10/2016 1:59:28 AM)
show user profile  Garp
> ...any idea how I'd clone and align a spline to the pivot point of each fragment ?

Is each fragment a distinct scene node?




read 405 times
8/10/2016 7:53:10 PM (last edit: 8/10/2016 7:53:10 PM)
show user profile  FX
Yup, no sweat tho' something else came in and I moved on.

I had another dig around SS:

This is 404:

Copy-Align-Link http://www.scriptspot.com/3ds-max/scripts/copy-align-link

This replaces one errors out:

Replace Objects Script http://www.scriptspot.com/3ds-max/scripts/replace-objects-script

You can make object instances with Zorb, but not in a user friendly way, and little control on alignment and placement, or if you can do it, it's buried away in the UI somewhere and I got sick of looking and it also deletes the original..

http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb

read 391 times
8/10/2016 11:21:22 PM (last edit: 8/11/2016 1:00:24 AM)
show user profile  Garp



read 381 times
8/11/2016 1:58:48 AM (last edit: 8/11/2016 1:58:48 AM)
show user profile  ScotlandDave
I wanted to have a crack at the thing in the OP as it sounded interesting. Basically what i did was, take the original text ( Yello! ) and split it into chunks using a simple boolean intersection with a cube that was resized fatter/thinner along the length of the text for variance. Then grabbed some of the chunks and shifted them back so i had three 'depths' of booleaned text. THEN the interesting part was equally simple, take the extruded dollar sign and do another boolean intersection with the first lot of chunks. Here's the separate elements and the result - supergay text thing:

PS Just to add - the only reason the text doesn't appear 'perfect' is because of slightly messy boolean operations in c4d. I tried dicking with the subdivisions on the text splines etc but that was as far as i could push the bools, almost good enough but not quite.






Website | Blog | Contact | Vimeo

read 353 times
8/11/2016 7:08:18 PM (last edit: 8/11/2016 7:10:15 PM)
show user profile  LionDebt
Looks good!

Some minor crits though, regardless of your brief...

* I would be tempted to have the camera pan orbit much more slowly between the two positions. Maybe also changing it's distance - either zooming in, or out as it rotates.
* Right now all the pieces are very close together, I'd personally have them varied more wildly along each respective axis and then maybe translate them into position as the camera is doing it's transition.
* It seems very flat and - well, maybe just to us - but quite obvious how the effect was achieved. Which isn't the case in the channel 4 example higher up!
read 350 times
8/11/2016 7:22:52 PM (last edit: 8/11/2016 7:22:52 PM)
show user profile  ScotlandDave
Of course mate, yeah.. Was literally just to demonstrate the method but if i had time it could def look better..

Tons on ways this could be done.

PS - Just to add, using a long lens helps, as it gives faaarr less perspective distortion so that everything just lines up better - i think that would be key for example if you had instead of a dollar sign a whole word or logo from both angles, the less perspective distortion the better..

PS PS - Meant to also mention, the title sequence to Colony uses a similar thing and is quite nicely done, as it almost iconically describes the nature of the show's plot ( ie you don't quite know how all the pieces fit together until you see the whole picture ) :




Website | Blog | Contact | Vimeo

read 344 times
8/11/2016 8:11:47 PM (last edit: 8/11/2016 8:19:49 PM)
show user profile  FX
Cheers Garp it will come in handy.

I tried using View Slicer with custom slice patterns,

http://www.scriptspot.com/3ds-max/scripts/view-slicer


...but got too many errors, the Slicer mod in Rayfire is pretty handy too, I ended up using Procutter, scaling the cutters to match the camera fov and cutting out blocks.

Procutters actually quite stable...:/

...love the Colony one.
read 303 times
8/12/2016 11:07:25 PM (last edit: 8/12/2016 11:07:41 PM)
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