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perception bias
show user profile  Mr_Stabby
whenever i work at something for a long while i eventually lose the ability to objectively judge the difference between what i wanted to make and what ive made. This is cured naturally by time so when i drop it and take another look like a week later i go Ah! and Oh! and can easily find and fix the flaws. It's still kind of annoying tho because a week later i might not even be interested anymore and so many of my projects are just sitting there.. half finished.. waiting for me to remember them. I imagine some of you might run into the same problem from time to time? How do you shake off the bias?

read 813 times
6/18/2011 11:01:54 PM (last edit: 6/18/2011 11:01:54 PM)
show user profile  Nik Clark
I suffer from this. It's why I never finish any personal projects. The more I look at something I am working on, the more convinced I am that it's crap. This became a big problem for me, and one day I formatted my backup drive with all my work on it about 15 years worth, convinced that it was all useless junk. This is why I don't do any personal work any more. I get lost in detail and suddenly see it all as a huge pile of crap.

I am a million times better at helping others and working out how stuff can be done than I am doing personal stuff, which is good as I lead a team of max users! With work-related stuff, I just do it, and consider the time more important than the details, so I am able to care less about it.

I think I'm mad.

read 808 times
6/18/2011 11:07:43 PM (last edit: 6/18/2011 11:09:25 PM)
show user profile  Paunescudanutz
Spot on, exactly whats happening to me right now with the Rift Colossus Contest, even worse as I am a beginner in these parts.


<---~( Daniel )~--->

read 803 times
6/18/2011 11:13:28 PM (last edit: 6/18/2011 11:13:28 PM)
show user profile  LionDebt
The Curse of the Artist, I suppose.

My brother does landscape painting (he's not half bad), and after he graduated from uni and landed a decent job (doing something artsy in a studio), he raged and got rid of all his portfolio work from during and just after university. Stupid move on his part, as he is now having to rebuild his portfolio, but no matter what people told him, he couldn't be convinced that his paintings weren't rubbish - as he thought them to be...

I have about 200 personal 'projects', or max files which are recreations of some or other object. Mundane or fantasy, or just playing around with cloth or whatever. And the longer I work on something, the more I lose interest in it. So it goes back to the folder with all the other files. And once in a while I'll pick up something a few months old and have another stab at it, realising that all the little things that were frustrating me about it ages ago, were easy to iron out.

I've just got to pull it together and get a demo reel or something out there. Hopefully doing work for a client or on a deadline will eliminate this problem :)

read 782 times
6/19/2011 12:25:52 AM (last edit: 6/19/2011 12:26:33 AM)
show user profile  killerbee2
I think it's a very common thing and it gets worse when you get better at what you're doing. It took me to a level of depression and lack of interest in what I do a while back. It's like you got this huge array of things you could do but due the diverse possibilities you loose your focus quickly and jump from one thing to another leaving chunks of unfinished business.

So what I do now with visualart - and it's helping, I'm slowly gaining back my confidence - is cutting up all the aspects of creativity & knowledge and knowing that eventually something nice will come out once all the pieces fit together. Maybe the artwork isn't that sole masterpiece you eventually want to create but the road that leads to it wether it will exist or not. We're living in a fast world where beauty and creativity decays with the speed of light. And so is the expectance or perception of it's viewers.

I don't think there's a uniform answer to the problem. Maybe slow down and create your own time&space to create things outside of external influences...

Nik: I know the feeling, I once threw my portfolio of approx 3000 flyers & posters out the window. Now I regret doing it. You should never disavow your heritage, it's part of who you are.

read 778 times
6/19/2011 12:42:05 AM (last edit: 6/19/2011 12:48:12 AM)
show user profile  Paunescudanutz
But perhaps this is the thing that makes an artist different from a shoe salesman, to never be pleased by his work and always aim for higher results. If you are pleased with your work all the time you don't necessarily try to get better at it.


<---~( Daniel )~--->

read 766 times
6/19/2011 1:00:17 AM (last edit: 6/19/2011 1:00:17 AM)
show user profile  killerbee2
That would be the easiest answer. The truth is you can handle that only for a certain amount of time, playing a martyr, but eventually there's a curve involved into getting to higher results which platforms all the time. Especially in a craft like ours where we're very dependant on technology.

read 760 times
6/19/2011 1:16:47 AM (last edit: 6/19/2011 1:18:29 AM)
show user profile  BLoSk
Got the same issue.
Most of the times when doing personal work I start something and lose interest in it, partially because I can't see what to fix/change/add anymore, as I have been looking at the same thing for so long, partially because I seem to spend lots of time on figuring out what possibilities I have for a project and in the end not being able to decide what way to go, as possibilities are basically endless.

The only thing that I know that works for me is putting it aside for a while and work on it again when I feel like it and got the inspiration to do so.
I even have been working on 1 project for an hour or two then change to another project to vary a bit.
Got lots of unfinished projects waiting to be finished though so it's not the most productive way, but it's personal work so it doesn't really matter, besides the fact that I should have some more finished work in my portfolio.


read 746 times
6/19/2011 2:21:53 AM (last edit: 6/19/2011 2:21:53 AM)
show user profile  Garp
There's probably no universal answer but I have a method that works well for me.

The idea is to over-document the project. And I really mean to OVER do it. Depending on its compexity it can take from a few hours to several days. Before even starting max, I do lots of drawings, use references (and chunks of references) for anything from the overall feel to a particular shape or texture, camera angle, lights, etc, or even plain text if I cannot describe something graphically.
Then I carefully plan a course of actions, again overly detailed, and stick to it. This becomes my check list.
After that, I'm really eager to start. And checking the tasks as they're done helps me keeping a fresh eye and the motivation going.

It probably sounds noobish to do things that way but it has helped me a lot.
The only problem is to bring myself to do it every time. But that's something else.

read 717 times
6/19/2011 7:22:35 AM (last edit: 6/19/2011 7:22:59 AM)
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