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Pectoral Cross
show user profile  Coxy
So I thought I would start my own thread, bite the bullet and take the hit.

So as you can see I am making progress. It is a render of this

I know I need to do a lot more work on the gemstone. Until now I have been focusing mainly on the gold. But, let me know what you think. The render is going to be a reconstruction of how it would have looked on a member of the clergy. Right now I am just trying to get the materials working well.
read 1185 times
6/30/2011 1:24:44 AM (last edit: 6/30/2011 1:54:01 AM)
show user profile  LionDebt
You're missing a bit? No?

read 1165 times
6/30/2011 1:46:34 AM (last edit: 6/30/2011 1:46:34 AM)
show user profile  Coxy
No, that is just the bent left arm. They want me to show it as it would have been worn.
read 1162 times
6/30/2011 1:54:45 AM (last edit: 6/30/2011 1:54:45 AM)
show user profile  Paunescudanutz
are you using mental ray or light tracer ? isn't light tracer slow as hell ?
Material looks good to my naive eyes, maybe a little bit more shiny?


<---~( Daniel )~--->

read 1117 times
6/30/2011 10:43:31 AM (last edit: 6/30/2011 10:43:31 AM)
show user profile  Coxy
Mental Ray materials with interpolated reflections using the envir blur shader. The main gold diffuse is photoshop material, there is a gloss map, bump/normal in an arch and design. The coil is arch and design with a falloff map in the diffuse.
read 1094 times
6/30/2011 3:27:46 PM (last edit: 6/30/2011 3:27:46 PM)
show user profile  Coxy

read 1055 times
7/2/2011 2:30:01 AM (last edit: 7/2/2011 2:32:07 AM)
show user profile  LionDebt
The gem-stone in the middle looks as though it is protruding a bit too much (compared with the photograph reference). I'd also say it was a bit more 'glassier' and definitely a shade or two further on the red side of things.

Also, the gold material needs more variation to it. The reference has almost orange-like shades, whereas yours is too golden/yellowish.

Final crit would be the rivets around the edges are far too uniform - look almost machine-produced.

Looks pretty close though.
read 1046 times
7/2/2011 3:04:53 AM (last edit: 7/2/2011 3:04:53 AM)
show user profile  Coxy
Yeah. Ill get on those rivets and play with the gem a bit more, your right it prob needs some more translucency. The gem's a difficult one because any other angle but straight on it looks more black than red. Ill try to find another picture. It only seems to be that one image where it truly looks red.

Golds a bit tricky also. They want it to look more clean, as it was when it was being worn, so it wouldn't have as much of the tarnish.
read 1044 times
7/2/2011 3:08:23 AM (last edit: 7/2/2011 3:09:01 AM)
show user profile  mrgrotey
Yeah as soon as I saw the 'gem' I instantly thought 'fruit gums' not gem stone

the black ones in particular :)


read 1026 times
7/2/2011 9:42:06 AM (last edit: 7/2/2011 9:42:06 AM)
show user profile  Coxy
Update. Spent a few more days working on the textures, the lighting and some other pieces. Added some tiny bits of dust on the surface in Photoshop and also did some colour correction and balancing in post. I think this is almost done.
read 917 times
7/25/2011 7:04:51 PM (last edit: 7/25/2011 7:06:55 PM)
show user profile  BishBashRoss
That's looking nice man. Gold mat looks good. I don't know if Mental ray has a material fog option like vray but I'd look into that for the gem material and maybe couple that with some slightly blurred refraction. Giving me a little bit of a jelly vibe at the moment for some reason, maybe a little bump for scratches and stuff.

read 906 times
7/25/2011 7:28:59 PM (last edit: 7/25/2011 7:28:59 PM)
show user profile  Coxy
Yeah, goddamn jelly gem. It has been a ballache. I think it is slightly too reflective too. It is something I want to go back to. I will look into the fog option/refraction and bump. Cheers :D
read 902 times
7/25/2011 7:38:19 PM (last edit: 7/25/2011 7:47:33 PM)
show user profile  Nolan
The rope looks almost cartoony/cell shaded to me... Anyone else get that?

read 901 times
7/25/2011 7:39:20 PM (last edit: 7/25/2011 7:39:20 PM)
show user profile  TheShrike
Hey Coxy can I ask your technique for making those ribbed inset curls? Do you you make the original ribbed cylinder and then just curve it to a spline?

Looks good.
read 880 times
7/25/2011 9:34:08 PM (last edit: 7/25/2011 9:34:08 PM)
show user profile  Coxy
They are simply renderable circles that are arrayed along another renderable spline using the spacing tool. I kept a single circle from each section floating above each wire to act as a controller for size/detail etc.
read 867 times
7/25/2011 10:10:57 PM (last edit: 7/25/2011 10:11:57 PM)
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