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PC locks up when converting large meshes to poly.
show user profile  FX
I know it could be one of a thousand things and system related but when I try to convert large meshes or the Mesher compound (2,000,000+) polys, my PC locks up solid, only a hard reset of the PC gets me out of it.

To be expected ? I only have 16 gig of mem in at the moment, I can understand Max locking up...the pile of shit that it is, but my whole PC? :/

edit: ok make that PC locks up when *working* with 2,000,000+ polys, I just tried to attach 4 objects of 500,000 each and boom instant lock up again :/

Max 2016 btw.

read 350 times
8/4/2016 9:32:50 PM (last edit: 8/4/2016 9:49:11 PM)
show user profile  Nik Clark
Check your fridge and TV. Max has been known to lock up other things connected to your house-hold power.

Max... I loved it, but boy is it a frustrating pile of crap sometimes.

read 342 times
8/4/2016 9:57:27 PM (last edit: 8/4/2016 9:57:27 PM)
show user profile  FX
Frustrating ?

Rayfire test...1128 balls, 1 core running at sim will have 3000+ balls. :(

read 332 times
8/5/2016 12:58:21 AM (last edit: 8/5/2016 12:58:21 AM)
show user profile  Nik Clark
>>1 core running at 50%

Yeah, that's what 20 year old code gets you.

On the plus side your cooling solution seems pretty good.

Sorry I have nothing positive to add.

read 326 times
8/5/2016 1:18:16 AM (last edit: 8/5/2016 1:18:16 AM)
show user profile  c0
I still think it's a dot net issue, I can feel it in my bones.
read 321 times
8/5/2016 2:01:35 AM (last edit: 8/5/2016 2:24:47 AM)
show user profile  nemac
So is it when your ram fills up? Don't you have paging?

I'm curious if it's at all related to HT support.

Yea amazing temps for two fans blowing at each other.
read 304 times
8/5/2016 3:54:06 AM (last edit: 8/5/2016 3:54:06 AM)
show user profile  HANZZ
How long do you wait after lockup? Sometimes if you wait a couple of minutes it'll come back, it's just having to process such a massive amount of data that nothing else will get through sometimes.

You might try dividing up the 500k meshes into smaller more digestible chunks of say 50k-100k triangles and work your way through, making sure to set a super low weld threshold and WELD as you go along.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 297 times
8/5/2016 5:45:11 AM (last edit: 8/5/2016 5:45:11 AM)
show user profile  FX
Nik: your a glass is always half full type of guy...I can tell ;)

@nemac: nope ram doesn't fill up , the scene only uses around 2 gigs, 2 fans blowing against each other is better than one fan blowing warm air across the other :p..might have something to with I have a fan directly above them blowing the air straight back down.

@HANZ: The lock up is instantaneous, my speakers pop and you hear the same faint power drain through them as you do when you reboot the PC...there's no way it's coming back.

I've tested the memory and run the Intel check on the CPU's, everything checks out ok, I don't have any issue with any other software.

It could have something to do with HT support, I'm now going to double check the board and drivers I installed, but like I said everything checks out with all tests I've run

I saved the scene I was working on last night, this morning when I try to open the same scene...boom, insta lock up...this is getting fucking tiresome :/

edit: Please tell me you *can* merge particle systems in Max without using the preset function.
read 289 times
8/5/2016 8:53:34 AM (last edit: 8/5/2016 9:16:56 AM)
show user profile  FX
Around 20 system freezes and hard resets in an hour, this can't be good for my PC...I'm going to rebuild the scene from scratch, saving incrementally.

...there is a lot going on, maybe all the data operators have something to do with it...Max just barfs when it see's what's coming in. a side effect of the lock ups, my recent menu is empty, my toolbar shortcuts are destroyed and last night when I loaded my most recent save, it came in at the state it was before I saved it...almost like Max is auto loading the .bak file instead of the scene file.

read 279 times
8/5/2016 9:36:34 AM (last edit: 8/5/2016 9:43:12 AM)
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