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Paths from PS to Max.....
show user profile  FX
It seems we have been plagued for years without a definitive workflow to get optimized paths from PS into max.

Normalize Spline has plans for pinning points in the next release.......which will solve all issues... http://www.scriptspot.com/3ds-max/scripts/normalize-spline

In the meantime does anyone have a better way, or a way of optimizing paths/reducing points made in PS ? the current workflow is a right ball ache and piss about, there must be an easier way.

I rebuild all my shapes by hand because it's usually just as quick as faffing around with all the alternative (questionable) workflows out there...

I mean what the hell use is this to anyone ?





read 388 times
10/9/2014 10:26:57 PM (last edit: 10/9/2014 10:30:41 PM)
show user profile  FX
Copy image in PS.....paste in Illustrator, trace image....expand...export...done :)

Sorry guys...deadlines make me ranty :)


read 384 times
10/9/2014 10:45:34 PM (last edit: 10/9/2014 10:45:34 PM)
show user profile  Nik Clark
Can't you export to .AI and import that into Max?



read 378 times
10/10/2014 12:41:37 AM (last edit: 10/10/2014 12:41:37 AM)
show user profile  FX
Yes but it comes in all jaggedy crap like in the image.

Solution is to copy/paste your image at a decent resolution into Illustrator, trace image and expand....save as legacy, import into max and it's smoooth as silk. :)

Only thing that happens is the splines double up, so you need to go to sub-object spline and delete the dupes...dunno why it does this.
read 376 times
10/10/2014 12:57:30 AM (last edit: 10/10/2014 1:01:36 AM)
show user profile  Nik Clark
That's a complete pain in the arse! Life is too short for tracing.





read 372 times
10/10/2014 1:09:47 AM (last edit: 10/10/2014 1:09:47 AM)
show user profile  FX
No...the tracing is automatic...peace of pish :)


read 371 times
10/10/2014 1:21:14 AM (last edit: 10/10/2014 1:21:37 AM)
show user profile  FX
I've recently installed Jing, I'll do a capture when i get time, easiest method I've found so far.
read 369 times
10/10/2014 1:28:45 AM (last edit: 10/10/2014 1:28:45 AM)
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