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Paths from PS to Max.....
show user profile  FX
It seems we have been plagued for years without a definitive workflow to get optimized paths from PS into max.

Normalize Spline has plans for pinning points in the next release.......which will solve all issues...

In the meantime does anyone have a better way, or a way of optimizing paths/reducing points made in PS ? the current workflow is a right ball ache and piss about, there must be an easier way.

I rebuild all my shapes by hand because it's usually just as quick as faffing around with all the alternative (questionable) workflows out there...

I mean what the hell use is this to anyone ?

read 395 times
10/9/2014 10:26:57 PM (last edit: 10/9/2014 10:30:41 PM)
show user profile  FX
Copy image in PS.....paste in Illustrator, trace image....expand...export...done :)

Sorry guys...deadlines make me ranty :)

read 391 times
10/9/2014 10:45:34 PM (last edit: 10/9/2014 10:45:34 PM)
show user profile  Nik Clark
Can't you export to .AI and import that into Max?

read 385 times
10/10/2014 12:41:37 AM (last edit: 10/10/2014 12:41:37 AM)
show user profile  FX
Yes but it comes in all jaggedy crap like in the image.

Solution is to copy/paste your image at a decent resolution into Illustrator, trace image and as legacy, import into max and it's smoooth as silk. :)

Only thing that happens is the splines double up, so you need to go to sub-object spline and delete the dupes...dunno why it does this.
read 383 times
10/10/2014 12:57:30 AM (last edit: 10/10/2014 1:01:36 AM)
show user profile  Nik Clark
That's a complete pain in the arse! Life is too short for tracing.

read 379 times
10/10/2014 1:09:47 AM (last edit: 10/10/2014 1:09:47 AM)
show user profile  FX
No...the tracing is automatic...peace of pish :)

read 378 times
10/10/2014 1:21:14 AM (last edit: 10/10/2014 1:21:37 AM)
show user profile  FX
I've recently installed Jing, I'll do a capture when i get time, easiest method I've found so far.
read 376 times
10/10/2014 1:28:45 AM (last edit: 10/10/2014 1:28:45 AM)
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