Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  Speedmodeling 2011 - Holidays Edition
(117 replies)
  Maxforums Kiva Group
(57 replies)
  The Life of a Sea Turtle - Tutorial by mrgrotey
(121 replies)
  So what are you working on? =)
(2627 replies)
  Want free webspace?
(20 replies)
  spam alert!!!
(3920 replies)
  Maxforums member photo gallery index
(113 replies)
  Maxforums Member Tutorials
(86 replies)
  three cheers to maxforums...
(185 replies)
  The Grotorial Index Page
(57 replies)
  101 Things you didnt know in Max...
(185 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Free textures thread
(77 replies)
  Maxforums.org Members Gallery
(486 replies)
  SON OF POST YOURSELF
(626 replies)
  Dub's Maxscript Tutorial Index
(119 replies)
  The Best Art of Maxforums [56k warning]
(109 replies)


Path deform without translating mesh.
show user profile  Octopuzzy
Ive got a mesh exactly where i need it to be, and i would like to animate it with a path deform, but
every time i pick the path, which I've created inside the mesh, the mesh moves or rotates.
Doesn't matter if i use the WSM one or the regular one. Is there a way to bypass this?




read 275 times
9/7/2010 1:04:47 AM (last edit: 9/7/2010 1:04:47 AM)
show user profile  Dave
Errrrrrrmmmmmmmmmmmmmmmmm

Without checking, is there a "keep initial offset" checkbox? I think I may be getting confused. Sorry brah, don't have max up and I'm about to go zZzZzZzZz

GaryDave

read 269 times
9/7/2010 1:07:38 AM (last edit: 9/7/2010 1:07:38 AM)
show user profile  Octopuzzy
Na, that's only available in the path constraint thing, which doesn't deform meshes..




read 263 times
9/7/2010 1:21:16 AM (last edit: 9/7/2010 1:21:16 AM)
show user profile  mrgrotey
If you dont want the mesh to move off its initial position you need to move the path tot he mesh. Vertex 1 on the spline path needs to be aligned to the mesh's pivot point.



read 240 times
9/7/2010 9:36:27 AM (last edit: 9/7/2010 9:36:27 AM)
show user profile  Octopuzzy
Right, that much I've tried without success...Its close but the mesh still rotates even tho the pivots are aligned (including rotation) and i can't correct it with the xyz/flip controls in the modifier




read 229 times
9/7/2010 4:16:57 PM (last edit: 9/7/2010 4:21:36 PM)
show user profile  mrgrotey
Ok here's how to do it















read 223 times
9/7/2010 4:46:22 PM (last edit: 9/7/2010 4:46:22 PM)
show user profile  Octopuzzy
That's not path deform tho, i need the mesh to deform after the spline (was mostly planning on using the stretch spinner in path deform) to squash the mesh along the spline.
If its a whole procedure to get it working i wont have time for it either, I've got quite a few meshes.
Cheers for the effort anyway.




read 217 times
9/7/2010 9:08:08 PM (last edit: 9/7/2010 9:08:08 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org