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Path deform on a group?
OK,...got a large group.......many objects.....bricks flying together to form a path.
NOW though,...I need the straight path(of bricks) to deform to a 3D spline path.
Applying path deform to a huge group only applies a million instances of path deform to the sib-objects.....
Any easy way to circumvent this?
read 600 times
2/9/2009 3:10:32 PM (last edit: 2/9/2009 3:10:32 PM)
does it have to be a group? cant you attached them all together? though this will remove the animation. does the path deform happen after the animation? or during? if after then create a copy of the brick when in a line, attach them all together and path deform that, then swap them at the appropriate frame
read 596 times
2/9/2009 3:14:47 PM (last edit: 2/9/2009 3:14:47 PM)
Email Matt at Boomerlabs explaining your problem.
He might have something up his sleeve ;)
read 585 times
2/9/2009 3:33:36 PM (last edit: 2/9/2009 3:33:36 PM)
They are animating DURING the path deform.
Esentiall a row of bricks animate together,...then it is duplicated out 100 times to form a path....leys are offset and such to make it 'build into a striaght line path.
I need this to then follow a curved 3D spline,....so that in effect we have a 3D curved brick path forming from bricks tumbling in and building the path as we travel down it....
I HAVE found that the non-world modifier path deform works.............sort of
read 577 times
2/9/2009 3:51:48 PM (last edit: 2/9/2009 3:51:48 PM)
Not sure if this helps but how about using a Space Warp?
read 555 times
2/9/2009 8:57:42 PM (last edit: 2/9/2009 8:58:07 PM)
Nope. Tried that first....doesnt help.
One option I might try is to create the entire path....then use custom birth script to make them into Pflow particles,...then use a collision delfector to have them 'explode' from end of path to beginning,....then simply use that in reverse to 'build'.....
We shall see.......
read 530 times
2/10/2009 5:47:50 AM (last edit: 2/10/2009 5:47:50 AM)
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