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Path deform again
show user profile  Lukel
Hi folks,
Upfront im sorry I have posted this image before but have been trying on and off for weeks now to work out why im getting this problem. I have a helix (grey) made renderable. I then have another helix (blue) made renderable which I have applied a path deform (WSM) to in order to deform around the grey helix. The problem im having is the little glitches you can see in the blue helix. I dont have this problem if I just path deform a helix along a line. Any thoughts on why this is happening and what I might be able to do?
Many thanks.

read 632 times
4/15/2008 11:06:11 PM (last edit: 4/15/2008 11:06:11 PM)
show user profile  mrgrotey
Hey mate, someone else came up with this helix problem and Ive managed to find a fix for it, although neither him or I had any holes open in the mesh so I hope this solves the problem, here goes...

-convert your helix to an editable spline (or add a edit spline modifier, probably better so you can go and re-adjust the helix at a later date)

-then go into segment subobject selection and select every segment in the helix

-right click and choose 'curve' in the top left quad menu.

-go into vertex mode and select all the verts

-right click and choose 'Bezier' from the top left quad

-right click again and choose 'Reset Tangents'

Sorted! :D

read 594 times
4/18/2008 2:34:09 AM (last edit: 5/1/2008 8:44:19 AM)
show user profile  Lukel
Howdy Mr Grotey,
Sorry for late reply. Had almost given up. Took one last swing by the thread and here you are. Will give this a burl and see how we go. Thanks alot.

read 521 times
5/1/2008 8:42:10 AM (last edit: 5/1/2008 8:42:10 AM)
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