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Using particles to create a dynamic distortion effect?
show user profile  Fast_Learner
So in a nutshell what I'm trying to do is create a rocket engine blast that is made up of nothing but transparent gases, so that the only effect is distort the objects behind it. Is there any advice on how to do that, assumedly using particles for the engine?
read 335 times
2/8/2012 9:39:53 AM (last edit: 2/8/2012 9:39:53 AM)
show user profile  donvella
Have a look through these, I forget which but I do remember seeing something similar
http://www.videocopilot.net/tutorials/




read 315 times
2/9/2012 7:01:08 AM (last edit: 2/9/2012 7:01:08 AM)
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