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Particle View - Assigning material over the length of the particles as a whole, not each one
show user profile  Spear Chuck
I want black, yellow, red as a linear gradient to span across the length of the system, like fire

I assigned a gradient material to the Opacity map and then as the Diffuse map and can't seem to get what I'm after. Can someone help me out?

I'm going to a gradient ramp and trying it in the Opacity slot...It didn't work

I've got the gradient I want, plugged it into the diffuse slot but each particle has the gradient instead of the mass
read 404 times
9/1/2014 8:11:49 PM (last edit: 9/1/2014 8:28:17 PM)
show user profile  Spear Chuck

read 391 times
9/1/2014 9:14:13 PM (last edit: 9/2/2014 3:11:43 AM)
show user profile  Mr.Burns
Can you apply a UVW Map?
read 386 times
9/1/2014 9:27:32 PM (last edit: 9/1/2014 9:27:32 PM)
show user profile  Spear Chuck
You mean like select the particles and add a UVW Map? It's not available in the Modifier list

What about an opacity map?
read 379 times
9/1/2014 10:57:32 PM (last edit: 9/1/2014 11:12:22 PM)
show user profile  Spear Chuck
This is what I got so far, particles need to be higher/larger and the gradient still needs to be over the entire system rather than each particle
(Flash required)

Don't watch if you have vertigo
read 370 times
9/2/2014 12:29:23 AM (last edit: 9/2/2014 12:57:04 AM)
show user profile  Spear Chuck
I'm still looking for an answer on how to assign a gradient to a mass of particles rather than individual particles.

The result would look like a flame
read 357 times
9/2/2014 3:23:19 AM (last edit: 9/2/2014 3:23:19 AM)
show user profile  Spear Chuck
It finally occurred to me to use Particle age!

Wish me luck
read 353 times
9/2/2014 4:14:35 AM (last edit: 9/2/2014 4:14:35 AM)
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