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Particle System Problem
show user profile  carrrottt09
Hello all:

My goal is to use a speed by icon with an animation constraint to control the flow and speed of particles. At about 50% of the way down the path, I want to have 50% of them break off and aim at a target object. I have that much working.
What I can not get to work is to have the remaining 50% to continue on the path following the speed by icon.

In essence, I am splitting 50% of the particles off from the main path of the speed by icon event - but want 50% to remain in it.

I'd appreciate any suggestions.
read 450 times
9/27/2012 9:29:33 PM (last edit: 9/27/2012 9:29:33 PM)
show user profile  digital3ds
use two particle systems?

- Mike Sawicki

read 440 times
9/28/2012 12:23:43 AM (last edit: 9/28/2012 12:23:43 AM)
show user profile  carrrottt09
Thanks. I tried that.
I am running into a lot of particle geometry intersections. Can you use the 'keep apart' across 2 different systems?
read 414 times
10/1/2012 5:34:41 PM (last edit: 10/1/2012 5:34:41 PM)
show user profile  digital3ds
not sure... seems like you should be able too, my comp is locked up atm
- Mike Sawicki

read 388 times
10/1/2012 11:38:55 PM (last edit: 10/1/2012 11:38:55 PM)
show user profile  carrrottt09
Basing a system on your recommendation, I found a solution.
I used a 'keep apart' and chose 'particle systems'. This kept the two systems from intersecting.
However; the individual systems could still intersect with themselves, so I added another 'keep apart' and set it to work on the particles within its system only.
Thanks for the ideas.

read 370 times
10/2/2012 11:51:58 PM (last edit: 10/2/2012 11:51:58 PM)
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