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particle system/blob mesh dripping down a surface - bleeding animation
show user profile  bigboots808
hi i am new to this forum, but i was hoping to get some guidance.

i am animating blood dripping down from ruptured veins inside an esohpagus (like internal bleeding basically) and right now I have a particle system with a blobmesh on it. i would like it to look more like dripping paint, and less like blobs (ha yes i know, it is a blob mesh). i guess less viscous and more thin.

i've seen that dripping blood tutorial that you can find with google, but it didn't seem to be what i want. any advice?

just fyi, i am in max 9.

thanks muchly
read 984 times
2/15/2009 11:30:09 PM (last edit: 2/16/2009 2:01:36 PM)
show user profile  Dub.
to get this type of thinning effect you're going to need some sort of fluid animation tool like Glu3d or Realflow.

OR if there isn't much blood, you could just model it by hand and use morphs and FFD's to animate it.

Either way, it's not a trivial effect to do nicely.


read 962 times
2/16/2009 1:18:48 AM (last edit: 2/16/2009 1:18:48 AM)
show user profile  bigboots808
OK, thanks!
read 928 times
2/16/2009 2:01:09 PM (last edit: 2/16/2009 2:01:09 PM)
show user profile  killerbee2
you just need more particles and add a relax modifier to your blobmesh to smoothen out the blobs.
Another tip would be using a lower dense mesh, add a turbosmooth on top of the blobmesh + relax.




read 903 times
2/17/2009 7:09:18 AM (last edit: 2/17/2009 7:09:18 AM)
show user profile  bigboots808
hmmm, i think i like that even better...

thanks very much!
read 893 times
2/17/2009 9:45:02 AM (last edit: 2/17/2009 9:45:02 AM)
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