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Particle flow questions...
show user profile  maxaddict
Hi, my first post here! great site BTW.

i need some help on a sequence i'm trying to build.
it's a construction sequence where the scene is literally being constructed oject by object from different sources, just like a floor being constructed tile by tile. I know this can be done by manually keyframing each and every piece, but i also know this is possible with Particle flow.

so here are my questions (im sorry if it doesnt make sense im having a hard time understanding the process myself)...

1.) how can i flip the time so that the particles are going to the source instead of away from it, using PF.

2.) i really dont know any scripting here aside from turning the particles into chunk meshes... so how can i assign the birth of these chunks into matl channels? so that when i apply an animated gradient ramp the chunks would be generated/ given birth.

3.) when all options are exhausted... anybody know a plugin that can do this kind of animation?

hope somebody can help out. :)

Thanks in advance.
read 767 times
4/2/2008 3:01:58 PM (last edit: 4/2/2008 3:01:58 PM)
show user profile  Dub.
This stuff is all possible but fairly advanced pflow and not really something that anyone is going to give you a step by step solution to. Unless someone has a LOT of time on their hands to do your RnD for you.


read 762 times
4/2/2008 3:10:00 PM (last edit: 4/2/2008 3:10:00 PM)
show user profile  Sypher-5
You can always reverse your footage :)
Signature Pending Redesign

read 756 times
4/2/2008 3:13:57 PM (last edit: 4/2/2008 3:13:57 PM)
show user profile  maxaddict
hey dub, yeah it's quite an advance Pflow script... I thought somebody had cracked this in the forum already (i hoped), I'm still continuing my research on this and if i find anything useful I'll post it here for everyone. but if anybody out there can point to the right direction :) all help is welcome.

cheers mate!
read 711 times
4/3/2008 1:26:35 AM (last edit: 4/3/2008 1:26:35 AM)
show user profile  maxaddict
hey sypher! yea that really crossed my mind. hehehe If i really cant find the solution to this then i'll just reverse the video in post. lol

thanks man!

cheers!
read 708 times
4/3/2008 1:30:06 AM (last edit: 4/3/2008 1:30:06 AM)
show user profile  killerbee2
1. Find Target operator
2. Look op the fragmentation tutorial from allan mckay
3. Particle Flow toolbox 3 from Cebas






read 693 times
4/3/2008 3:49:04 AM (last edit: 4/3/2008 3:49:46 AM)
show user profile  Dub.
Toolbox3 is not from Cebas - thinking particles is.

If you want a ready to go version - thinking particles might be a better shot. It's about $900 from memory though.


read 683 times
4/3/2008 4:20:50 AM (last edit: 4/3/2008 4:20:50 AM)
show user profile  killerbee2
yeah, thinking particles i ment.

sorry dub, wont happen again...




read 679 times
4/3/2008 4:22:47 AM (last edit: 4/3/2008 4:22:47 AM)
show user profile  maxaddict
hey killerbee, dub!

guys that is awesome help i'll try to consider going with the fragmentation tutorials instead and maybe pick up a little coding skill. the thinking particles of cebas hangs a hefty $1,700 price tag, one i cant really spend on at the moment but it looks really neat based from the specs.

thanks again for the great help!!!

cheers!


read 662 times
4/3/2008 5:11:18 AM (last edit: 4/3/2008 5:11:18 AM)
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