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Particle Flow, Precise Scattering By Face?
show user profile  Dave
Perhaps Pflow isn't the best way to go about this, but it gets so close that I can't help but wonder if it is possible.

Basically, I'm scattering objects along a surface, but only on the selected faces of the surface. Let's say I have 10 scatter objects, and I select 10 faces... I'd want each scatter object to appear on each face once... that makes sense. Instead Pflow takes the random approach, and it'll put 3 on one 2 on another, lots left blank 4 on one and 1 on another. Is there any way to stop this?

All I'm trying to do here is put a single object on every face that I select.

Edit
What the deuce!? It seems to be working now... I'm not using distinct points, but the seperation value is ramped up. It ain't perfect, but it'll do. I'd still like to know of possible easier methods for doing this, if anyone has any ideas?

I've attempted to fiddle with settings like "Distinct points" (seems to work fine for 4, but no more!?) and "Seperation" in the Position Object event, but to no avail.

"I flew over Egypt once"

read 750 times
8/18/2009 4:34:08 AM (last edit: 8/18/2009 4:37:25 AM)
show user profile  Dub.
The only way to do it for sure is either a script operator or to get box#3


read 737 times
8/18/2009 4:49:30 AM (last edit: 8/18/2009 4:49:30 AM)
show user profile  Reality Man
Why not just use the Placement tool script and click where you want them?

Unless you have a shitload of objects, it's very fast.

Or do you have to use Pflow for some reason? Just woke up so I am not fully with it yet.
read 721 times
8/18/2009 5:45:36 AM (last edit: 8/18/2009 5:45:36 AM)
show user profile  Dave
No I think you're with it.

*Googles Placement Tool Script*

"I flew over Egypt once"

read 714 times
8/18/2009 5:55:15 AM (last edit: 8/18/2009 5:55:15 AM)
show user profile  Dave
Hmm okay, got something.:

http://www.3d-palace.com/forum/3ds-max-forum/11094-upgrade-placement-tool.html

It appears to have options that don't work... ie, the uniform scale just doesn't work, which is a crying shame and a half.

I looked through the script itself to see if there was anything I could tinker with, but then I realised that my level of maxscript knowledge equates to that of Dubs beginner tutorials, and even then I'd need to re-read them! :)

Could someone else download this and have a play with it? I don't understand why some options just appear to be redundant.

"I flew over Egypt once"

read 696 times
8/18/2009 6:46:30 AM (last edit: 8/18/2009 6:46:30 AM)
show user profile  K-tonne
here's advance painter- i've used it in the past and it works well for things like grass
it's been updated since then and you can use your own objects- randomiser
doesn't randomly scale though it does work witth multiple meshes i believe so have differing sized meshes and it'll go through them randomly randomly scattering them i guess
and i'm not sure if it'll work with max 2010 but i'm sure it's worth a try while waiting for a script revision from someone
http://www.scriptspot.com/3ds-max/advanced-painter

Website and Portfolio

read 691 times
8/18/2009 6:56:19 AM (last edit: 8/18/2009 7:07:11 AM)
show user profile  mrgrotey
you can get it to do individual objects if you use verts not faces, not sure if this is acceptable though.

Is it?

if so , group all the scatter objects, add the group to a shape instance, tick 'group members' in the shape instance options, give the position object a separation value of 0.01, and choose verts or selected verts. its will cycle through the grouped objects then start repeating if there are more verts slected than objects in the group.


max 7 file
http://www.divshare.com/download/launch/8220784-774






read 681 times
8/18/2009 7:36:34 AM (last edit: 8/18/2009 7:53:10 AM)
show user profile  Dave
That's certainly handy to know Grotes, unfortunately I can't use that for what I'm doing at the moment unless I were to change my base mesh, which at this juncture isn't entirely worth it.

K-tonne, cheers for the link. I think there's too much emphasis on "random" in there for my liking. The placement tool that I linked in my last reply is the closest to what I need, I think i'll just hand it over to the tools department here at work whenever one of them isn't busy and get them to alter it to my needs. The perks of working with coders!

"I flew over Egypt once"

read 663 times
8/18/2009 8:57:19 AM (last edit: 8/18/2009 8:57:19 AM)
show user profile  Dave
Just an update on this, that placement tool script that I linked in the 3rd reply does indeed do uniform scaling. I've found that if it doesn't work right away, then close the script and re-run it again. Buggy I guess... but workable!

"I flew over Egypt once"

read 608 times
8/21/2009 9:11:29 AM (last edit: 8/21/2009 9:11:29 AM)
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