Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Palace hallway [V-Ray]
show user profile  Nanne
Hello mates

I'm giving V-Ray a try 'cos it seams to have a lot of potentials :) I thought I make a hallway, because it would give a large space without to much work in the modelling and texturing, I want to focus on Material settings, Lights and Render Settings. So I made this simple arc construction and then just duplicated it; qiuck and easy but lots of space and an interesting lighting condition.

Here's what I've got so far:

What do you think? Give me pointers on how to take it further.

So far I only slapped on some textures and did some CC within Max to get started. I need to unwrap better. But I just wanted to get started with some colours and materials settings and lights.

I'm using the VRaySun and VRaySky in the GI Environment slot. Should I add more lights to the scene? I.e. the VRayLight with the Skyportal Option selected as I'm guessing I would have to do with mental ray (use Skyportals that is).

What about the feel of the light? I like the warm sun feel to it, however a lot of the details in the stones in the window frame is kind of lost in the brightness. Here is another test render, I like the details in the light areas here but the image looks somewhat under exposed. (rendered with lower settings thus the speckles). What do you think?

Here is my inspiration by the way; not reference per say, just inspiration:,_Palacio_Real,_Madrid_2.jpg

Any C&C is welcomed :)

Cheers mates!

Kristoffer Helander
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 968 times
6/20/2011 8:57:59 PM (last edit: 6/20/2011 8:57:59 PM)
show user profile  Bolteon
never do color correction in 3d.

and your images are missing anything reflective.

-Marko Mandaric

read 955 times
6/20/2011 9:38:07 PM (last edit: 6/20/2011 9:38:07 PM)
show user profile  Nanne
Why not do colour correction in 3D?

I have set the reflectivity on the materials fairly high, but yeah; it doesn't really show... I'll look into that. Thanks.

Kristoffer Helander
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 943 times
6/20/2011 10:53:02 PM (last edit: 6/20/2011 10:53:02 PM)
show user profile  Mr_Stabby
reflectivity relies on surface imperfections to catch attention and vice versa, your materials don't have any. Other then that the cozily wide spread GI ambient effect doesn't really match the amount of light coming into the scene but i guess that can be chucked up to draft render settings

read 908 times
6/21/2011 2:11:41 AM (last edit: 6/21/2011 2:11:41 AM)
show user profile  Bolteon

cause in order to change it, you have to re-render.

color correction is meant for post.

oh and what stabby said...

-Marko Mandaric

read 894 times
6/21/2011 4:38:09 AM (last edit: 6/21/2011 4:38:09 AM)
#Maxforums IRC
Open chat window