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Palace hallway [V-Ray]
show user profile  Nanne
Hello mates

I'm giving V-Ray a try 'cos it seams to have a lot of potentials :) I thought I make a hallway, because it would give a large space without to much work in the modelling and texturing, I want to focus on Material settings, Lights and Render Settings. So I made this simple arc construction and then just duplicated it; qiuck and easy but lots of space and an interesting lighting condition.

Here's what I've got so far:

What do you think? Give me pointers on how to take it further.

So far I only slapped on some textures and did some CC within Max to get started. I need to unwrap better. But I just wanted to get started with some colours and materials settings and lights.

I'm using the VRaySun and VRaySky in the GI Environment slot. Should I add more lights to the scene? I.e. the VRayLight with the Skyportal Option selected as I'm guessing I would have to do with mental ray (use Skyportals that is).

What about the feel of the light? I like the warm sun feel to it, however a lot of the details in the stones in the window frame is kind of lost in the brightness. Here is another test render, I like the details in the light areas here but the image looks somewhat under exposed. (rendered with lower settings thus the speckles). What do you think?

Here is my inspiration by the way; not reference per say, just inspiration:
http://commons.wikimedia.org/wiki/File:Hallway,_Palacio_Real,_Madrid_2.jpg

Any C&C is welcomed :)

Cheers mates!

Kristoffer Helander
www.kristofferhelander.se
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read 968 times
6/20/2011 8:57:59 PM (last edit: 6/20/2011 8:57:59 PM)
show user profile  Bolteon
never do color correction in 3d.


and your images are missing anything reflective.

-Marko Mandaric



read 955 times
6/20/2011 9:38:07 PM (last edit: 6/20/2011 9:38:07 PM)
show user profile  Nanne
Why not do colour correction in 3D?

I have set the reflectivity on the materials fairly high, but yeah; it doesn't really show... I'll look into that. Thanks.

Kristoffer Helander
www.kristofferhelander.se
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 943 times
6/20/2011 10:53:02 PM (last edit: 6/20/2011 10:53:02 PM)
show user profile  Mr_Stabby
reflectivity relies on surface imperfections to catch attention and vice versa, your materials don't have any. Other then that the cozily wide spread GI ambient effect doesn't really match the amount of light coming into the scene but i guess that can be chucked up to draft render settings

read 908 times
6/21/2011 2:11:41 AM (last edit: 6/21/2011 2:11:41 AM)
show user profile  Bolteon
why?


cause in order to change it, you have to re-render.


color correction is meant for post.


oh and what stabby said...

-Marko Mandaric



read 894 times
6/21/2011 4:38:09 AM (last edit: 6/21/2011 4:38:09 AM)
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