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Our latest game!
show user profile  preciousSTONE
Ahh it's been a long time since I've been on here!

As I was looking at what everyone is doing, I realised I should probably post what my team and I have been working on for the last little while, now that it's up on Greenlight and people can see it.

Hopefully we get Greenlit and can deliver the game through Steam. Fingers crossed!

Let me know what you think? We still have more to do, but that's what the Greenlight is for :)


read 740 times
4/20/2016 6:36:36 AM (last edit: 4/20/2016 6:36:36 AM)
show user profile  Bolteon
For the uninitiated, can you tell us what is and how it works when talking about Steam Greenlight?

-Marko Mandaric

read 737 times
4/20/2016 6:42:09 AM (last edit: 4/20/2016 6:42:09 AM)
show user profile  preciousSTONE
Oh! Sorry, yes!

So Steam is essentially a portal/delivery vehicle for games; Greenlight is a system of theirs "that enlists the community's help in picking some of the new games to be released on Steam. Developers post information, screenshots, and video for their game and seek a critical mass of community support in order to get selected for distribution."

Basically, it's a platform that allows those of us who aren't affiliated with a publisher to have our game downloadable through Steam, IF there is enough public interest in the game itself. Enough interest piques Steam's interest, and if Steam approve the game, it gives us a vehicle with which to deliver our game to players.

Does that make sense?

read 733 times
4/20/2016 7:02:16 AM (last edit: 4/20/2016 7:02:16 AM)
show user profile  Sangre
Looks really cool. It would be a shame if after all the crap that came out of green light this game wouldn't come out. Gave it an up vote.

What was your part in making this game?
read 700 times
4/20/2016 12:04:23 PM (last edit: 4/20/2016 12:04:23 PM)
show user profile  herfst1
That looks really cool. Love the graphic style. I think this game will do well.
read 697 times
4/20/2016 12:38:59 PM (last edit: 4/20/2016 12:38:59 PM)
show user profile  LionDebt
You made that zombie survival real-time-strategy type game thing didn't you? That was fun!

This looks equally cool, good luck getting greenlit! I've given you my doot doot upvote.
read 692 times
4/20/2016 1:44:41 PM (last edit: 4/20/2016 1:44:41 PM)
show user profile  S. Silard
A good looking Online multiplayer STRAGEGY???? I'm in. Oh wait, it's free to play... emmmm... and they say there's no catch... probably my units going to carry a Coca-Cola flag?

Edit: Voted it up, by the way.
read 669 times
4/20/2016 5:08:28 PM (last edit: 4/20/2016 5:15:01 PM)
show user profile  Bolteon

-Marko Mandaric

read 656 times
4/20/2016 7:11:53 PM (last edit: 4/20/2016 7:11:53 PM)
show user profile  jStins
Looks cool. Good luck with Greenlight.

Greenlight seems like a good system, but I don't understand how so much shovel ware and utter crap makes it onto steam.


read 640 times
4/21/2016 12:12:50 AM (last edit: 4/21/2016 12:12:50 AM)
show user profile  preciousSTONE
Thanks guys!

Sangre - Hopefully we can push it through Steam, otherwise we might have to look at getting a mobile version done ASAP. We're a small company, so all the 3D is me. Not laying out the maps, but 3D asset-wise, from models to textures to animation, that's me.

herfst1 - Here's hoping!

LionDebt - We did indeed, which is still going... people seem to like it! Thanks for the support!

S. Silard - Hahahaha everyone always thinks there's a catch. Here's the thing. F2P has a terrible rap because there are some really sneaky devs out there; but those 'games' aren't games, they're just thinly veiled addiction machines. There are no mechanics. There is no intent but to dupe. I don't blame players for having a negative view of all F2P when you consider that. On the other hand, there are devs who want to make games but exist in a landscape that expects everything for free. That's really hard to navigate. It's also where F2P comes in for us. We don't want a publisher dictating what we make. Most of us used to work together in advertising, and we really had enough of that. So this is an avenue that allows us to make games that we think are great, whilst still allowing us to fund our continued existence. Unfortunately things cost money. But fortunately there are some people who want to pay to make their game experience easier, or faster, which in turn allows everyone else to play for free. F2P doesn't actually mean pay to win. It certainly doesn't to us. And it's why our last game is still going strong. You don't need to pay to play or to 'win', you just CAN pay for some things if you want to. Like in anything, you do need to invest. It's just an investment of time or money, and the choice is yours.

Thanks Marko!

jStins - There IS a lot to wade through... but we're always hoping that quality breaks through and that enough people are interested so that everyone can play the game :)

Thanks for all the comments and support!


read 632 times
4/21/2016 2:42:03 AM (last edit: 4/21/2016 2:42:03 AM)
show user profile  donvella
wow, i really like the look of this game. something i would play even though i dont play many games these days

very well done!

read 619 times
4/21/2016 6:47:11 AM (last edit: 4/21/2016 6:47:11 AM)
show user profile  preciousSTONE
Cheers muchly!

If we get through, you'll be able to give it a shot :)

read 616 times
4/21/2016 8:00:55 AM (last edit: 4/21/2016 8:00:55 AM)
show user profile  9krausec
Wow. This looks really well put together. Visuals look most excellent.

- Portfolio-

read 596 times
4/21/2016 2:38:04 PM (last edit: 4/21/2016 4:21:55 PM)
show user profile  Dave
"I don't understand how so much shovel ware and utter crap makes it onto steam. "

1. Abuse, unfortunately. Greenlight suffers from the same problems that plague every online public voting system. The votes are easy to manipulate, and there are companies out there who offer it as a service.

2. The general public cannot predict how a product will end up, they're sold on the original promises, and that allows amateur, and even completely beginner devs to sell a product on steam.

3. Marketing, of course. As with everything, you could make the best game in the world, but it won't get greenlit if you don't make an effort to market it.

Greenlight is a god-awful system, there's zero quality assurance. And this is coming from a guy who's had 2 games greenlit in the past 2 years, and I honestly don't think either of them should have been (at the time, at-least)

Sorry for de-railing.

I'm familiar with the last stand series, Warfare Online looks like it should coast through greenlight, provided enough people see it!

What engine are you using for it?

"I flew over Egypt once"

read 592 times
4/21/2016 4:32:58 PM (last edit: 4/21/2016 4:32:58 PM)
show user profile  LionDebt
> I honestly don't think either of them should have been (at the time, at-least)

> you could make the best game in the world, but it won't get greenlit if you don't make an effort to market it.

> there's zero quality assurance

And on the flip side of this indie-dev / greenlight discussion, there's nothing stopping a massive, AAA studio from marketting the shit out of a sequel, generating loads of hype, and then releasing a bug-filled, unplayable mess.

Cough, Ubisoft, cough Heroes Might Magic SEVEN. Cough. Cough. Still broken. Cough.
read 583 times
4/21/2016 5:51:52 PM (last edit: 4/21/2016 5:51:52 PM)
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