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Older Max
show user profile  Master_Soda
Will there be problems getting scenes from Max 2013 to Max 2011 ?

read 643 times
7/27/2012 7:55:22 PM (last edit: 7/27/2012 7:55:22 PM)
show user profile  mathias-soeholm

Website - Twitter

read 639 times
7/27/2012 8:02:21 PM (last edit: 7/27/2012 8:02:21 PM)
show user profile  Master_Soda
So how can I get scenes from 2013 to 2011 , without problems ?

read 633 times
7/27/2012 8:04:47 PM (last edit: 7/27/2012 8:05:27 PM)
show user profile  mathias-soeholm
Unfortunately 3ds max is not backwards compatible

Website - Twitter

read 627 times
7/27/2012 8:08:46 PM (last edit: 7/27/2012 8:08:46 PM)
show user profile  Dave
In recent versions you can save back to older versions. Though I don't know how far 2013 will save back. It's in the "Save as" menu anyway, just look at the "formats" and 2012/2011 maybe even 2010 should be there

"I flew over Egypt once"

read 609 times
7/27/2012 10:10:57 PM (last edit: 7/27/2012 10:10:57 PM)
show user profile  Nik Clark
You could try using the FBX format. I have to admit I've never really used it, but it might help.

read 587 times
7/27/2012 11:54:54 PM (last edit: 7/27/2012 11:54:54 PM)
show user profile  kellymichels
You can very easily do this. Just select Save As and in the "Save As Type" you can select 2012, 2011, or 2010 (we have always supported going back to 3 previous versions). Of course any features specific to a newer version will just load as a proxy object.

3ds Max Senior QA / 3ds Max Beta Manager
Media and Entertainment Division, Autodesk
read 555 times
7/28/2012 5:17:05 AM (last edit: 7/28/2012 5:17:05 AM)
show user profile  mathias-soeholm
Cool.. Sorry for my misleading reply, I didn't know you could save as an older version

Website - Twitter

read 543 times
7/28/2012 12:54:50 PM (last edit: 7/28/2012 12:54:50 PM)
show user profile  horizon
whoa, whoa, whoa .... "we have always supported going back to 3 previous version" ... define always

read 534 times
7/28/2012 1:21:09 PM (last edit: 7/28/2012 1:21:09 PM)
show user profile  advance-software
since they felt like adding that feature :)
read 528 times
7/28/2012 1:53:37 PM (last edit: 7/28/2012 1:55:41 PM)
show user profile  kellymichels
Yes, ALL the way back to 2012 we support 3 previous versions. :) Our current plans are to support three previous versions. 2011 can only go back to 2010.

For older versions you can always try Bobo's file format.

3ds Max Senior QA / 3ds Max Beta Manager
Media and Entertainment Division, Autodesk
read 505 times
7/28/2012 6:18:34 PM (last edit: 7/28/2012 6:18:34 PM)
show user profile  preciousSTONE
3DS Max did not always support previous versions. I don't want to sound narky, but saying it was always supported is not even remotely true. If you look at the lifetime of Max itself, backwards compatibly is relatively new.

I'd hate for someone to stumble across your statement and think it's true because you're an Autodesk Official.

Thanks for linking to a solution.

read 475 times
7/30/2012 7:55:36 AM (last edit: 7/30/2012 7:55:36 AM)
show user profile  horizon
We're calling 2 years ago eternity now?

read 442 times
7/31/2012 12:01:28 PM (last edit: 7/31/2012 12:01:28 PM)
show user profile  kellymichels
I jokingly said: "Yes, ALL the way back to 2012 we support 3 previous versions. :)"

I didn't mean for it to be taken seriously. @Kelly_Michels
3ds Max Senior QA / 3ds Max Beta Manager
Media and Entertainment Division, Autodesk
read 411 times
7/31/2012 11:08:55 PM (last edit: 7/31/2012 11:08:55 PM)
show user profile  Nik Clark
Hi Kelly,

I know this is the wrong place to ask this, but I've had a problem with iray that has only started in the last few days, and it's killing me!

When I use iray active shade in a vewport (which is awesome) I used to be able to move objects, update materials, etc with no problem. The activeshade window would update as I did stuff.

Now, when I use activeshade, Max becomes really slow, and I can't right-click to close the activeshade viewport. The same when I have a floating activeshade window. Max becomes unusable. It gets caught up rendering iterations and never comes back to my control. I can render as normal otherwise.

It was really good before. When I used activeshade, it seemed to not use 100% resources, and you could carry on adjusting things, but now it's unusable. Are there some hidden settings? I can't think of what I've done that's made this change.

Thanks in advance for any thoughts on the matter!

On a side note, one thing I'd really like is if mental ray/iray would be more cooperative of wanting to use the machine at the same time as rendering.

read 403 times
7/31/2012 11:26:46 PM (last edit: 7/31/2012 11:29:59 PM)
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