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Old TV
show user profile  Master_Soda
Hi everyone , I made this model and I want some opinions on it:
--> http://youtu.be/R3Z8H-wlNfU

read 712 times
7/21/2012 10:43:55 AM (last edit: 7/21/2012 10:43:55 AM)
show user profile  STRAT
it does what it says on the tin. but for me, i'd have gotten just as much info out of maybe 2 or 3 stills posted in this thread rather than that funny uchoob thing.





SJLEWORTHY.COM











read 702 times
7/21/2012 11:28:06 AM (last edit: 7/21/2012 11:28:06 AM)
show user profile  Master_Soda
You don't like the video ?
that it will be nice to make something that is not static.

read 673 times
7/21/2012 5:35:17 PM (last edit: 7/21/2012 5:35:17 PM)
show user profile  herfst1
It's 1 minute 54 seconds long. That's 114 seconds long. And the song says, "Fire!" Then, "I am the God of hellfire."

In other words, Strat has a point.
read 666 times
7/21/2012 5:45:08 PM (last edit: 7/21/2012 5:45:43 PM)
show user profile  stevey2shoes
I for one liked the video, probably because I'm still fairly new to this, Others more experienced don't need to see it move, but that was the fun part for me.
but, I do agree it was longer than neccesary,
The one thing that stood out for me was the amount of work that went into it, what with the different maps, that I couldn't see any difference in, maybe it was my resolution, but to have done all those separate maps, and not see a super realistic product at the end would have p'd me right off.
Thanks for posting this though, I love seeing this sort of stuff, its motivational,
Steve
read 659 times
7/21/2012 6:06:13 PM (last edit: 7/21/2012 6:06:13 PM)
show user profile  LionDebt
For an asset like that, you can turntable maybe 30 seconds... showing the wireframe/edges, then without, then with textures. Over a minute and nearing two is overkill. Say for example all you created was game assets, and you made a portfolio / demo reel with two minutes on each asset... It'd be about an hour long and no one would care much for it.

As for the TV itself, looks nicely modelled and the textures are good.
read 643 times
7/21/2012 7:12:50 PM (last edit: 7/21/2012 7:12:50 PM)
show user profile  Master_Soda
Thanks for the replays , the thing that is most matters to me is the model.
I thought whay making a short video if I can do some thing bit longer without wasting to much time , then the music I add it to make the video not so boring . about the "fire" I do not know much songs about TVs and this one ("Fire" by the "Prodigy") it kind of fits there and it does no have much meaning to so there you have it """ Fire"""".
And about the maps the specular one wasnt so visible on my pc when I rendered it ,so add "Movie maker" and wallah no specular.

read 633 times
7/21/2012 7:48:15 PM (last edit: 7/21/2012 7:48:15 PM)
show user profile  Paunescudanutz
i too think the video could have been shorter and without that music.

The modelling seems clean to me, the textures aren't bad either, but i think you could push it a lot and quite easy by using a specular map, in which you can add some dirt, fingerprints and scratches, if its an "Old" TV it should have a few of those.

Also a good way to make the model stand out for presentation is by using multiple lights, check out 3 point lighting, its a concept used in cinema and photography. Basically you place multiple (usually 3) lights around your model, with different intensities and colors to make it look more real and have the detail stored in its maps (such as normal and specular) stand out on the whole model at once.

Tip: A good way to present low poly models is using a viewport shader such as the Xoliul shader (which can be found here:http://www.laurenscorijn.com/viewportshader
). The Xoliul shader will automatically light up your model in a decent way.

Portfolio

<---~( Daniel )~--->


read 624 times
7/21/2012 8:01:54 PM (last edit: 7/21/2012 8:03:34 PM)
show user profile  LOL500
The video's down!
read 588 times
7/22/2012 3:03:12 AM (last edit: 7/22/2012 3:03:12 AM)
show user profile  stevey2shoes
Matey don't take the video down, please.

I think comments on here, and emails and texts in general can be taken out of context.

I've lost count of the amount of times I've posted on here and something someone's said has really touched a nerve, but if they'd said it in person, it wouldn't have seemed half as bad.

I think you put so much time and effort into these things, waiting to show someone your hard work that, if the praise isn't "glowing", its easy to get upset about it, that's assuming you took it down because you are upset at the criticism.

If anything, make another model, with maybe the criticisms taken onto account for THAT video, like I said, these sort of videos are motivational.
steve
read 531 times
7/23/2012 12:21:16 PM (last edit: 7/23/2012 12:21:16 PM)
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