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oil and water
show user profile  korena

Im working on a final project for mechatronics engineering to simulate the work of a density sensor. What I want to know is wthr I can make this simulation in max or not .. meaning, can I create 2 liquids in max and set their densities so that when they're mixed up, one of'em gets on top of the other ? and if it's possible .. how ? ... thnx in advance. ___________________________

excuse my bad english
read 999 times
4/4/2008 3:06:58 AM (last edit: 4/4/2008 3:06:58 AM)
show user profile  VKotek
PF could do this, not sure about max's stock water reactor thing.
Vojtech Kotek

read 993 times
4/4/2008 3:09:38 AM (last edit: 4/4/2008 3:09:38 AM)
show user profile  soontekk
you will only be able to do this through Realflow, which is a max plugin

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 946 times
4/4/2008 8:43:29 AM (last edit: 4/4/2008 8:46:31 AM)
show user profile  maxwin
you really need some fluid dynamics software for this, realflow is more of a visual app although next limit do make xflow which is more analytical

read 933 times
4/4/2008 8:56:08 AM (last edit: 4/4/2008 8:56:08 AM)
show user profile  mattymoose
You might want to check out our thread on Blender fluids.


read 926 times
4/4/2008 8:57:56 AM (last edit: 4/4/2008 8:57:56 AM)
show user profile  Dr. Jim
Can you "fake it" to look proper and like what is happening: yes.

Can MAX do it for real, crunching and simulating it all based off real world physical properties, densities and such?:no

read 925 times
4/4/2008 8:57:57 AM (last edit: 4/4/2008 8:57:57 AM)
show user profile  killerbee2
realslow is your answer.

read 890 times
4/4/2008 5:04:55 PM (last edit: 4/4/2008 5:04:55 PM)
show user profile  Jollabollathan
Was that a deliberate typo, KB?

read 876 times
4/4/2008 5:29:59 PM (last edit: 4/4/2008 5:29:59 PM)
show user profile  killerbee2
you think ? :)

read 874 times
4/4/2008 5:30:56 PM (last edit: 4/4/2008 5:30:56 PM)
show user profile  korena
well guyz , I got a friend's copy of realflow .. doing a tutorial, think I can pull this thing off .. The problem is time , my presentation is on the 9th !! .. and I'm not even close to finishing :(
.. I can now deal with the fluids problem , but , another prob arises .. the oil and water are contained in a tank .. so I need to show that its a tank at the bgining of the animation, and then as the camera approaches , the tank turns transparent to show whats inside .. could any body give me a hint ? ___________________________

excuse my bad english
read 807 times
4/7/2008 10:59:38 AM (last edit: 4/7/2008 11:01:40 AM)
show user profile  npcph
from your reply, I think rule one applies.

read 780 times
4/7/2008 2:44:50 PM (last edit: 4/7/2008 2:44:50 PM)
show user profile  korena
The friend's a prof in the faculty of architecture , license provided by the university :)
.. I work in his office during the night, and I dont have it installed in my PC cuz Im only using it for the prjct sim bad, I should've made it clear .. thnx for the reminder pal ;) ___________________________

excuse my bad english
read 757 times
4/7/2008 9:52:33 PM (last edit: 4/7/2008 9:52:33 PM)
show user profile  Error404
>> realslow is your answer.

yea, on both accounts. probably being your best answer, as well as being slow and difficult to deal with. :-( -

read 745 times
4/7/2008 10:23:12 PM (last edit: 4/7/2008 10:23:12 PM)
show user profile  Hedphelym
How about the Glue3D?
read 732 times
4/8/2008 2:45:29 AM (last edit: 4/8/2008 2:45:29 AM)
show user profile  korena
tried realflow .. its beautiful , but time consuming .. a simple simulation takes like 4 hours in realflow .. and thats still not the final render ! .. I guess I'll have to do it with particle system .. 2 emitters .. different flows/materials .. and control the whole thing with deflectors :( ... about GLUE3D .. I don't have it .. and I remember there was a time when I downloaded the demo .. they put their logo on the render output .. so it wont do .. ___________________________

excuse my bad english
read 729 times
4/8/2008 3:00:26 AM (last edit: 4/8/2008 3:00:26 AM)
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