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Ogre captain
show user profile  3joez
This is the second character, very similar to the last one I've posted. Except this is the chief.
I will decide clothes and and accessories on the run.

read 563 times
12/6/2013 9:35:25 AM (last edit: 12/6/2013 9:35:25 AM)
show user profile  br0t
he looks pissed :D really like the inital facial expression and proportions, nice work

never get low & slow & out of ideas

read 525 times
12/6/2013 4:34:49 PM (last edit: 12/6/2013 4:34:49 PM)
show user profile  moid1111
He has big forearms, that means he has super ability of crashing things.
read 506 times
12/6/2013 8:40:20 PM (last edit: 12/6/2013 8:40:20 PM)
show user profile  LionDebt
Looks like he spent too much time on Maxforums.

read 489 times
12/6/2013 11:16:59 PM (last edit: 12/6/2013 11:16:59 PM)
show user profile  3joez

read 475 times
12/7/2013 9:07:22 AM (last edit: 12/7/2013 9:07:22 AM)
show user profile  3joez

Some tests in max with standard material, displace and normal maps.
SSS material is obliterating a lot of details, so I'm going to work on it a lot more...
read 388 times
12/21/2013 10:33:59 AM (last edit: 12/21/2013 10:33:59 AM)
show user profile  herfst1
Yeah, definitely work on your textures, as the model's really nice and detailed.
read 365 times
12/21/2013 1:52:20 PM (last edit: 12/21/2013 1:52:20 PM)
show user profile  LionDebt
I preferred the earlier leather material, scaling seems too high on the latest render.

Also, the idea of an ogre captain wearing something with dainty little stitches in it makes me ponder, does he have a predilection for finely embroidered goods? Or did he kidnap some tailors to do it for him? Keep it raw and 'unfinished'. Otherwise you might as well give him a tophat, a monacle and a cup of tea.

edit: Actually, tophatted, monacle-wearing, tea-drinking aristocratic ogres. Patent pending. ©
read 347 times
12/21/2013 4:25:37 PM (last edit: 12/21/2013 5:07:56 PM)
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