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Ocean Waves
show user profile  owtdor
Well, I have the project. Now I need some solutions. This is just one of the questions I will be asking here over the next few weeks.
I will be animating an oil rig bouncing around in a hurricane. How do you guys suggest I create the waves? I need to be able to make them to scale, and they need to render quickly.


read 2424 times
1/23/2012 4:45:41 AM (last edit: 1/23/2012 4:45:41 AM)
show user profile  Mr_Stabby
reactor water spacewarp used to be perfect for that sort of thing but if ur on 2012.. no clue

read 2415 times
1/23/2012 6:46:45 AM (last edit: 1/23/2012 6:46:45 AM)
show user profile  advance-software

available here:

loads of other interesting solutions linked via that one on yt.

if you need an accurate sim of the effect of the waves on the platform, realflow's probably your best bet.
read 2399 times
1/23/2012 10:47:59 AM (last edit: 1/23/2012 11:04:55 AM)
show user profile  Nik Clark
I spent months (many years ago) wrigint a maxscript using Gerstner waves to generate sea surface with different mesh density based on camera position.

Then my bag got stolen with the memory stick with it all on and my HDD died.

I never finished it, but Maxscript is too slow anyway, it took a very long time to execute.

read 2357 times
1/23/2012 3:12:51 PM (last edit: 1/23/2012 3:12:51 PM)
show user profile  advance-software
I did some work on real-time view dependent displacement mapping a few years ago.

will probably look at that again some time.

the problem with that is sometimes surfaces are seen via reflections, so in order to calculate required levels of tesselation, there's more to consider than just the camera position/orientation.

in the end the general solution (nothing view dependent) is probably the way to go.

or curved surface representation with a raytracer that can cast directly into that.

lots of fun r&d. not enough hours in the day.

source is available (c++/gpl2) for anyone who feels like taking it further.

anyone checked out hot yet ? any good ?

read 2353 times
1/23/2012 3:19:45 PM (last edit: 1/23/2012 3:23:00 PM)
show user profile  ScotlandDave
I`d love to check out the Houdini Ocean Toolkit those Tessendorf waves are like nothing you can fake with any type of noise ( cinema4d has lots of noise types still not good enough ). If there was a port for C4D i`d be a happy chappy..

Website | Blog | Contact | Vimeo

read 2340 times
1/23/2012 3:29:29 PM (last edit: 1/23/2012 3:29:29 PM)
show user profile  advance-software
it's open source, so get urself a coder to port it & become a happy chappy :)

main project page here :

read 2338 times
1/23/2012 3:30:35 PM (last edit: 1/23/2012 3:58:09 PM)
show user profile  Sir_Manfred
Hint: AS is a coder!

Visit my Portfolio

read 2305 times
1/23/2012 4:23:18 PM (last edit: 1/23/2012 4:23:18 PM)
show user profile  advance-software
he is but not looking for the work (too busy) & don't know the c4d sdk yet.

you might be able to find someone at a uni who'd port it for free.

read 2303 times
1/23/2012 4:24:10 PM (last edit: 1/23/2012 4:27:40 PM)
show user profile  owtdor
Does anyone know if Dreamscape would work? I would like to get a demo to try it (Watermarks are fine) and buy it if it ends up working.

I downloaded the Houdini Ocean Toolkit above and I couldn't get it to look even remotely like the picture. I also don't think it is capable of large ocean swells.


read 2288 times
1/23/2012 5:01:56 PM (last edit: 1/23/2012 5:01:56 PM)
show user profile  digital3ds
I was wondering about dreamscape also... wouldn't hurt to try. wouldn't realflow be better for what your end product is?
**if you're looking at $600 + programs
- Mike Sawicki

read 2281 times
1/23/2012 5:15:10 PM (last edit: 1/23/2012 5:16:21 PM)
show user profile  owtdor
Realflow seems to use a lot more CPU and the render times, I have heard, are enormous. Not to mention the steeper learning curve for Realflow compared to Dreamscape. I dabbled with both five or six years ago and Dreamscape at least was understandable. Realflow just baffled me.

read 2275 times
1/23/2012 5:22:01 PM (last edit: 1/23/2012 5:22:01 PM)
show user profile  aniworld
Hi i have downloaded the HOT plug in for max but i have never used plugins before?
how do i install it and are there any tutorials on how to use it anywhere?

read 2226 times
1/23/2012 7:01:26 PM (last edit: 1/23/2012 7:01:26 PM)
show user profile  advance-software
in the zip archive (get correct one for the version of max you're using) is a file called readme.txt

read it.



Copy libfftw3f-3.dll to your 3ds Max root directory
Copy hotOcean_Max_20XX.dlm to your 3dsmax\plugins directory


Apply the Houdini_Ocean modifier to any mesh object. For best result use a plane object with over 100 height and width segments. The following properties are avialable,

Wind speed
Wave height
Shortest wave
Wind direction
Damp Reflection
Wind Align
Ocean depth


copy either the 32 or 64 bit files in the archive depending on which version of max you're using.
read 2207 times
1/23/2012 7:18:50 PM (last edit: 1/23/2012 7:23:47 PM)
show user profile  aniworld
I have done the above, but when i open max im not sure where to find it? i cant seem to see in the modifier panel?

Im using 3ds max 2012 64bit

I put the first file int the my 3ds max 2012 folder on my C: drive (which i am assuming is the root)
and the other into the plugins folder within the root

do i have to load it from inside max at all?
read 2194 times
1/23/2012 7:29:02 PM (last edit: 1/23/2012 7:29:02 PM)
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