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objects start and end points on the timeline.
show user profile  Coda

If anyone wants to help me find a way to tackle this problem at a basic level I'd be really grateful, I need to find a way of sequencing an objects (beginning/end) points on the timeline, it seems objects appear already in the comp as soon as they are created, it looks to me as though you can't create a shape and then sequence it on the timeline specifically to start "here" and end "there" which I need to do in order to arrange the video/bitmaps to playback in time, I'll explain.

This is basically what I'm doing: In a blank session I create a plane, in the materials editor I create a standard texture and select a video clip as the materials bitmap.

I apply the bitmaped texture to the plane so it can be seen in the composition. When I hit play in 3ds max the video which is mapped to the plane plays back immediately and can be seen in the selected view.

How can I move this planes (start) so both it and the video clip begin at a specific frame on the timeline? I want to move the plane and the clip to both appear at the same frame further on in to the comp say at frame 100, how should I do that? I can't find anything relating to start points in any of the parameters displayed in the track view or the dopesheet or in the modify object panel.

If anyone has a minuet to help I'd be very grateful, I'm creating music compositions in pro tools which are midi based, the midi sequences start of life as note data which is used to run instruments, the midi is then also sent to 3ds max to drive the 3d visual comp. The visual comp in 3ds max consists of multiple video clips mapped to planes each plane is then manipulated in 3d space by the midi itself (this is a really cool and fast way to work) because it takes care of a lot of the timing issues you usually run in to when creating AV compositions.

I've now hit this problem though, as I said I can't find a way of sequencing the clips or their objects on the 3ds max timeline.

Regards Richard.
read 796 times
6/18/2011 7:36:15 PM (last edit: 6/18/2011 7:36:15 PM)
show user profile  mike_renouf
I'm not sure how to control the start or finish time of the video that you have within your material (which is then applied to the geometry) but you can control it's visibility in the track view. There is a specific key associated with visibility here. I think Nik Clark does work with video clips (?) and he might be able to help you more.

read 778 times
6/18/2011 9:24:00 PM (last edit: 6/18/2011 9:24:00 PM)
show user profile  ulisei
there is a "time"-rollout in the material settings . there you can set the starting frame .
you just have to know how many frames your video-textures have.

read 768 times
6/18/2011 9:54:05 PM (last edit: 6/18/2011 9:54:05 PM)
show user profile  Coda
@ mike_renouf

Thanks mike, so Nik Klark seems to use scripts a lot from what I'm reading of him, I wonder if this is something that could be solved with a script?

@ Ulisei

Thanks for your help.

These two features were all I could find also, opacity can be controlled ext but bitmap start point has no link to the outside world, I can use it to adjust longer sequences of video that are pre composed so that's a great help. but . . . if the bitmap start (and end) points could be triggered externally it would allow us all to "basically" edit video (via midi) within max, see vid (In/out points and midi)

to give you a (rough) idea.

I don't know enough about max yet, and I appreciate your help in figuring this out.


read 738 times
6/19/2011 4:28:18 PM (last edit: 6/19/2011 4:29:32 PM)
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