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Object is not rotating ?!
show user profile  soontekk
I have a wheel and rim model which i bought from ts for a project and it has the strangest problem.
I am trying to link the tire to the rim (yes it is in fact a rim job) and when i animate the rim the tire should follow. Instead, it very slowly rotates in the oposite direction.
This only happens on the y axis, the others are fine.

I have looked into unlinking, resetting, controllers, locks or limits, google, ...
Bugging me out!

melting ur brainz!
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read 403 times
9/23/2011 3:18:50 PM (last edit: 9/23/2011 3:18:50 PM)
show user profile  Dave
Weeeeeeeeeeird. Can't think of anything off the top of my head, if the usual suspects are proving no use... then I'd probably move onto exporting it out as an .obj (or whatever you prefer), deleting the original and then importing it back in. Then, just to be on the safe side of life... I'd take a snapshot of the import, delete the new-original and reset XForm!

"I flew over Egypt once"

read 397 times
9/23/2011 3:32:04 PM (last edit: 9/23/2011 3:32:04 PM)
show user profile  soontekk
very good suggestions Dave, i hadn't tried export to fbx, obj and snapshot
gave all of that a go and guess what.. same outcome every time

got closer though
the tyre is actually a flat edit poly that has a bend modifier
when i delete the bend mod i can rotate the mesh fine
tried redoing the bend mod but my version gives the same problem :s

melting ur brainz!
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read 390 times
9/23/2011 3:54:04 PM (last edit: 9/23/2011 3:54:04 PM)
show user profile  soontekk
lol found it..

had angle snap toggle on... which made everything .. funny looking..

melting ur brainz!
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read 388 times
9/23/2011 4:00:20 PM (last edit: 9/23/2011 4:00:20 PM)
show user profile  mrgrotey





read 383 times
9/23/2011 4:08:21 PM (last edit: 9/23/2011 4:08:21 PM)
show user profile  Nik Clark




read 377 times
9/23/2011 4:20:02 PM (last edit: 9/23/2011 4:20:02 PM)
show user profile  soontekk
STFU!

lol
sorry
was reading this

melting ur brainz!
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read 369 times
9/23/2011 4:34:59 PM (last edit: 9/23/2011 4:34:59 PM)
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