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Object characteristics in Reactor
I am playing with reactor a little bit at the moment trying to make a moving tank. I've got two questions:
1) Can I change the "sensivity" of the objects that "touch" each other so they can actually lay on one another instead of just "floating"? I simply want the collision to take place ON the surface of objects, not a few inches off...
2) Imagine two wheels that I put a track on. The track turns out to be too short and while animating the distance between the wheels tear the track apart/make it fall off the wheels. How can I increase the "flexibility" of the track to make it stretch a little bit to fit the wheel distance?
Thanks in advance!
read 346 times
6/10/2010 9:47:04 AM (last edit: 6/10/2010 9:47:04 AM)
1) Reduce the collision tolerance in the world properties rollout in the reactor settings in the utility panel. You cant have zero, just a small value. Going too small will also cause problems so find a happy medium. You could also try using proxy objects that take into account the collision tolerance. i.e. if the collision tolerance is 5mm and the objects lay 5mm off the ground, use a proxy object that is 5mm smaller linked to the larger one so it appears as if the larger one is in direct contact to the ground (or whatever object)
2) Try this tutorial...
and heres a thread discussing the same tutorial with possible problems you may encounter...
read 329 times
6/10/2010 10:22:28 AM (last edit: 6/10/2010 10:22:28 AM)
Thank you very much indeed!
read 324 times
6/10/2010 10:25:24 AM (last edit: 6/10/2010 10:25:24 AM)
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