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Object affected by light HELP?!?!
show user profile  maxstarter123
I used a cylinder, with a normal modifier to make it the sky in my scene.
I then added a daylight system.

How do I make the cylinder/sky NOT to be affected by the light. I have tried everything i could think of - object properties, material properties..
PLEASE HELP

Thanks
read 634 times
1/24/2009 8:06:18 PM (last edit: 1/24/2009 8:06:18 PM)
show user profile  Dejitarujin
Did you check in the properties of the light its self, and exclude that cylinder from being lit/casting shadows?
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 627 times
1/24/2009 8:19:01 PM (last edit: 1/24/2009 8:19:01 PM)
show user profile  maxstarter123
thanks.

but 2 questions:

How would I still illuminate it to the fullest?
And how would I still allow it to give reflections to other objects
read 620 times
1/24/2009 8:40:35 PM (last edit: 1/24/2009 8:40:35 PM)
show user profile  Dejitarujin
I think it'll still give reflections just fine as it is. You'd just need to set the material's self-illumination to 100.

I am assuming this sky is a Standard MAX material, with its Diffuse color set to a bitmap of a sky?
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 605 times
1/24/2009 8:53:14 PM (last edit: 1/24/2009 8:53:14 PM)
show user profile  horizon
1. Self illumination.
2. Excluding it from the light shouldn't change it's effect on reflections. Maybe it was just too dark to be reflected after you excluded it from lights.

And btw, why would you use a cylinder and not a sphere for a sky?


read 604 times
1/24/2009 8:55:04 PM (last edit: 1/24/2009 8:55:04 PM)
show user profile  maxstarter123
The problem is that i DID set the self illumination to 100, and excluded from the light...
but it still appears completely black.

Is it possibly the daylight system, maybe i'll try with another light.
haha any other suggestions...
read 599 times
1/24/2009 9:02:42 PM (last edit: 1/24/2009 9:02:42 PM)
show user profile  Dejitarujin
Well, since you asked...

You could try applying the sky map to the environment its self, instead of an object.

I don't have MAX open right now, I'll let someone else give you the specifics.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 591 times
1/24/2009 9:07:58 PM (last edit: 1/24/2009 9:07:58 PM)
show user profile  maxstarter123
thanks for your help
but one more question..
since im going to animate this(camera fly through), wouldn't the environment map seem bad - since it doesn't move - or is there a setting for that.
read 589 times
1/24/2009 9:13:06 PM (last edit: 1/24/2009 9:13:06 PM)
show user profile  Dejitarujin
The Environment map will move, as long as it's not set to Screen (I believe Spherical might work for you). This is also how HDRI maps are used, usually for situations just like yours.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 585 times
1/24/2009 9:16:46 PM (last edit: 1/24/2009 9:16:46 PM)
show user profile  maxstarter123
thanks again
however im not sure where those options screen/spherical are...

read 579 times
1/24/2009 9:30:06 PM (last edit: 1/24/2009 9:30:06 PM)
show user profile  markoid
Material editor > bitmap settings (for your sky) > coordinates



read 569 times
1/24/2009 10:15:37 PM (last edit: 1/24/2009 10:16:09 PM)
show user profile  maxstarter123
ok Thanks, I'll try it today.
read 551 times
1/25/2009 10:30:39 AM (last edit: 1/25/2009 10:30:39 AM)
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