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New Nvidia iray Material test renders
show user profile  Nik Clark
Hey all.

I've been playing around with the fantastic new Nvidia iray material for Max. It's not part of Max yet, but you can get it already from Nvidia here. Nvidia iray forum thread

I don't post much work because I can't post my day job stuff here, and I have a very short attention span in the evenings, but I thought I'd post these here. They are the result of five minutes at a time or so, spent with different aspects of the new material over the weekend, seeing what I can get out of it. I am impressed with how much it can do, and how easy to use it is. I've started using it instead of mental ray at work as well.

The new material has:

  • 3 layers: Glossy Coating, Metallic Flakes,

  • Glossy/Diffuse/Transparent Base

  • Backscattering (for realistic fabrics)

  • Metallic flakes (for great car paint)

  • Sub-surface scattering

  • Thin film coating

  • Spectral dispersion

  • Anisotropy on each layer

  • Emission (self-illuminance)

  • Displacement, bump, round corners, cutout

In other words, pretty much everything I could want in a material. it also has a few good presets to get you going. Here are my test renders. Everything is done with the new iray material. Apologies for large file sizes. I forgot some of them are still PNG files straight for Max.

Lovely multi-layered materials are so much easier do make now. Yes, I'm still rendering teapots, and always will.

Glass preset. iray handles glass really well.

Using a bitmap to control glossiness of the glass.

More glass, and the galvanised steel preset in the material. Love 'dem flakes.

More experiments with the built-in flakes.

Standard test model. A confused blend of metallilc, multi-layered and glossy layers. Not sure what I was going for here. It was late, I had a couple of glasses of wine. This came out.

Powder coated, self-illuminating glass with a reflective coating.

Powder coated aluminum.

Chocolate! (not poo, as my young son quipped)

SSS coated candle-wax material. sofy, yet shiny.

More frosted glass.

Plastic? Dunno, but I love SSS and having it as a component of the material that just works makes me grin.

Satin preset in the material.

Anyway, I think that's enough for one day. iray is incredibly easy to use. It's going to make me lazy.

Back to excel for the rest of the morning now.

read 9228 times
8/6/2012 12:28:37 PM (last edit: 8/6/2012 12:28:37 PM)
show user profile  Dave
Well now, someone's been a bit busy. Lovely stuff, I'll have to try it out at some point.

"I flew over Egypt once"

read 9221 times
8/6/2012 12:31:14 PM (last edit: 8/6/2012 12:31:14 PM)
show user profile  reeves1984
the poo one is my fave

Simon Reeves - VFX Artist & Blog
twitter <-- I work here

read 9208 times
8/6/2012 12:39:18 PM (last edit: 8/6/2012 12:39:18 PM)
show user profile  advance-software
awesome. how close are we to real time (60 fps) on this now ?

three quadro 6000s with a gpu expander thingy & whatever. is it there yet ?

come on autodesk & nvidia ffs. I wants my real time raytracing !
read 9204 times
8/6/2012 12:41:14 PM (last edit: 8/6/2012 12:42:14 PM)
show user profile  STRAT
awesome. the blue budda does it for me the most :)


read 9185 times
8/6/2012 12:51:45 PM (last edit: 8/6/2012 12:51:45 PM)
show user profile  Westcoast13
That looks great Nik. I'll keep an eye on this closely i think! IRay one step closer to being 'useful' if thats the right turn of phrase!? Perhaps more useful is better.

My Turbosquid Area

read 9170 times
8/6/2012 1:16:30 PM (last edit: 8/6/2012 1:16:30 PM)
show user profile  soontekk
awesome tests Nik

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 9144 times
8/6/2012 2:40:18 PM (last edit: 8/6/2012 2:40:18 PM)
show user profile  ScotlandDave
Really cool stuff thanks for sharing..

Website | Blog | Contact | Vimeo

read 9133 times
8/6/2012 2:55:01 PM (last edit: 8/6/2012 2:55:01 PM)
show user profile  npcph
Awsome renders Nik. I keep seeing stuff about Iray, but I'm not sure where i can find it at. I tried the links, but the doesn't seem to work. Is it an add on or a stand alone program?


read 9086 times
8/6/2012 7:31:14 PM (last edit: 8/6/2012 7:31:14 PM)
show user profile  K-tonne
it's where you choose scanline/ mental ray etc- f10 i think is the shortcut
and those materials are for 2013 only- available to download from the link nik posted above

[edit- how rude of me! nice chops nik, does the galvanised metal need to be mapped? looks cool

Website and Portfolio

read 9082 times
8/6/2012 7:36:13 PM (last edit: 8/6/2012 7:37:30 PM)
show user profile  Bolteon
smashing stuff there zzuby... whats the time frame on these render wise? and what hardware are you rocking?

-Marko Mandaric

read 9066 times
8/6/2012 8:41:00 PM (last edit: 8/6/2012 8:41:00 PM)
show user profile  npcph
is iray available for anyone or just for subscription holders?

Sorry Nik, don't mean to hijack, but i would love to try that renderer.

read 9052 times
8/6/2012 9:26:26 PM (last edit: 8/6/2012 9:26:26 PM)
show user profile  Bolteon
download the demo to 2013 and install the files...

works like a charm here.

-Marko Mandaric

read 9033 times
8/6/2012 11:01:02 PM (last edit: 8/6/2012 11:01:02 PM)
show user profile  donvella
for presets, these look great! Thanks for sharing.

Now I need nvidia card... damn you ATI for falling behind every friggin 6 months.

read 9006 times
8/7/2012 6:39:42 AM (last edit: 8/7/2012 6:39:42 AM)
show user profile  herfst1
So what's better, iRay or Vray?

From what I've seen iRay produces great images. From what I've heard iRay is easier. But will it become the industry standard (hence important to learn)? Does it render faster or slower?

I'm curious because I've got Max 2012 and wasn't intending on upgrading anytime soon. Now I'm more swayed.

[edit] The powder coated, self-illuminating glass with a reflective coating is the one I'm most keen on. Not the flashiest render but one of the more useful.
read 9001 times
8/7/2012 7:36:37 AM (last edit: 8/7/2012 7:38:24 AM)
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