|New Nvidia iray Material test renders|
| Nik Clark
I've been playing around with the fantastic new Nvidia iray material for Max. It's not part of Max yet, but you can get it already from Nvidia here. Nvidia iray forum thread
I don't post much work because I can't post my day job stuff here, and I have a very short attention span in the evenings, but I thought I'd post these here. They are the result of five minutes at a time or so, spent with different aspects of the new material over the weekend, seeing what I can get out of it. I am impressed with how much it can do, and how easy to use it is. I've started using it instead of mental ray at work as well.
The new material has:
- 3 layers: Glossy Coating, Metallic Flakes,
- Glossy/Diffuse/Transparent Base
- Backscattering (for realistic fabrics)
- Metallic flakes (for great car paint)
- Sub-surface scattering
- Thin film coating
- Spectral dispersion
- Anisotropy on each layer
- Emission (self-illuminance)
- Displacement, bump, round corners, cutout
In other words, pretty much everything I could want in a material. it also has a few good presets to get you going. Here are my test renders. Everything is done with the new iray material. Apologies for large file sizes. I forgot some of them are still PNG files straight for Max.
Lovely multi-layered materials are so much easier do make now. Yes, I'm still rendering teapots, and always will.
Glass preset. iray handles glass really well.
Using a bitmap to control glossiness of the glass.
More glass, and the galvanised steel preset in the material. Love 'dem flakes.
More experiments with the built-in flakes.
Standard test model. A confused blend of metallilc, multi-layered and glossy layers. Not sure what I was going for here. It was late, I had a couple of glasses of wine. This came out.
Powder coated, self-illuminating glass with a reflective coating.
Powder coated aluminum.
Chocolate! (not poo, as my young son quipped)
SSS coated candle-wax material. sofy, yet shiny.
More frosted glass.
Plastic? Dunno, but I love SSS and having it as a component of the material that just works makes me grin.
Satin preset in the material.
Anyway, I think that's enough for one day. iray is incredibly easy to use. It's going to make me lazy.
Back to excel for the rest of the morning now.
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8/6/2012 12:28:37 PM (last edit: 8/6/2012 12:28:37 PM)
Well now, someone's been a bit busy. Lovely stuff, I'll have to try it out at some point.
"I flew over Egypt once"
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8/6/2012 12:31:14 PM (last edit: 8/6/2012 12:31:14 PM)
the poo one is my fave
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8/6/2012 12:39:18 PM (last edit: 8/6/2012 12:39:18 PM)
awesome. how close are we to real time (60 fps) on this now ?
three quadro 6000s with a gpu expander thingy & whatever. is it there yet ?
come on autodesk & nvidia ffs. I wants my real time raytracing !
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8/6/2012 12:41:14 PM (last edit: 8/6/2012 12:42:14 PM)
awesome. the blue budda does it for me the most :)
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8/6/2012 12:51:45 PM (last edit: 8/6/2012 12:51:45 PM)
That looks great Nik. I'll keep an eye on this closely i think! IRay one step closer to being 'useful' if thats the right turn of phrase!? Perhaps more useful is better.
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8/6/2012 1:16:30 PM (last edit: 8/6/2012 1:16:30 PM)
awesome tests Nik
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8/6/2012 2:40:18 PM (last edit: 8/6/2012 2:40:18 PM)
Really cool stuff thanks for sharing..
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8/6/2012 2:55:01 PM (last edit: 8/6/2012 2:55:01 PM)
Awsome renders Nik. I keep seeing stuff about Iray, but I'm not sure where i can find it at. I tried the links, but the www.irayrender.com doesn't seem to work. Is it an add on or a stand alone program?
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8/6/2012 7:31:14 PM (last edit: 8/6/2012 7:31:14 PM)
it's where you choose scanline/ mental ray etc- f10 i think is the shortcut
and those materials are for 2013 only- available to download from the link nik posted above
[edit- how rude of me! nice chops nik, does the galvanised metal need to be mapped? looks cool
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8/6/2012 7:36:13 PM (last edit: 8/6/2012 7:37:30 PM)
smashing stuff there zzuby... whats the time frame on these render wise? and what hardware are you rocking?
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8/6/2012 8:41:00 PM (last edit: 8/6/2012 8:41:00 PM)
is iray available for anyone or just for subscription holders?
Sorry Nik, don't mean to hijack, but i would love to try that renderer.
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8/6/2012 9:26:26 PM (last edit: 8/6/2012 9:26:26 PM)
download the demo to 2013 and install the files...
works like a charm here.
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8/6/2012 11:01:02 PM (last edit: 8/6/2012 11:01:02 PM)
for presets, these look great! Thanks for sharing.
Now I need nvidia card... damn you ATI for falling behind every friggin 6 months.
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8/7/2012 6:39:42 AM (last edit: 8/7/2012 6:39:42 AM)
So what's better, iRay or Vray?
From what I've seen iRay produces great images. From what I've heard iRay is easier. But will it become the industry standard (hence important to learn)? Does it render faster or slower?
I'm curious because I've got Max 2012 and wasn't intending on upgrading anytime soon. Now I'm more swayed.
 The powder coated, self-illuminating glass with a reflective coating is the one I'm most keen on. Not the flashiest render but one of the more useful.
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8/7/2012 7:36:37 AM (last edit: 8/7/2012 7:38:24 AM)