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How to normalize vertex positions based on a ring edge selection?
show user profile  jensonagain
This picture shows what I need to do. I want to select a ring and then have that vertex move from point a to b .. Something that normalizes a ring so there is no vertex right inbetween two others.

I wish I knew how to explain it better or else I'd try to google it.


read 451 times
10/27/2014 10:27:19 PM (last edit: 10/27/2014 10:27:19 PM)
show user profile  Garp
http://www.scriptspot.com/3ds-max/scripts/loop-regularizer





read 449 times
10/27/2014 10:34:20 PM (last edit: 10/27/2014 10:34:20 PM)
show user profile  9krausec
I don't suppose anyone has a Maya solution for that? :D




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read 447 times
10/27/2014 10:41:21 PM (last edit: 10/27/2014 10:41:21 PM)
show user profile  Garp
The code should not be hard to port to MEL.
If you know both MEL and mxs, that is ;)




read 445 times
10/27/2014 10:44:26 PM (last edit: 10/27/2014 10:44:26 PM)
show user profile  jensonagain
Garp! Thank you very much.

That link gave me enough info to further my search.

I also found this which works very well.
http://www.scriptspot.com/3ds-max/plugins/toporelax

read 442 times
10/27/2014 10:52:59 PM (last edit: 10/27/2014 10:52:59 PM)
show user profile  9krausec
ughhh. I need to learn MEL. Would I be better suited to learn Python or MEL Garp?




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read 440 times
10/27/2014 11:03:46 PM (last edit: 10/27/2014 11:03:46 PM)
show user profile  Garp
MEL is specific to Maya. Python is used in a lot of places (plus it has an extensive library).
I guess it depends on your needs. Does Maya support Python?
Whichever you pick, try to find the time to learn it properly. It'll save you tons of time later.

edit: No idea what it's worth, but while trying to answer my own question, I found this.




read 439 times
10/27/2014 11:12:06 PM (last edit: 10/27/2014 11:16:10 PM)
show user profile  9krausec
Right off the bat I get the feeling that Python is going to be more of a challenge to learn than Mel, but in the long run it's going to for sure have more applications than just Maya like MEL.

Well, if I can do the same damn thing in Maya with both I guess it makes sense to learn Python over MEL. Would there be a chance that some maya plugins do not support Python? Or if it can be called in MEL it can be called in Python within Maya?

Long year ahead of me!




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read 437 times
10/27/2014 11:18:55 PM (last edit: 10/27/2014 11:18:55 PM)
show user profile  Garp
I don't know how hard MEL is but I'm sure there are a lot more tutorials and textbooks on Python. You might want to look at coursera or edX too.




read 434 times
10/27/2014 11:30:05 PM (last edit: 10/27/2014 11:30:05 PM)
show user profile  9krausec
Thanks Garp for the info!




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read 429 times
10/28/2014 12:44:53 AM (last edit: 10/28/2014 12:44:53 AM)
show user profile  Garp
You're welcome!




read 417 times
10/28/2014 5:24:08 AM (last edit: 10/28/2014 5:24:08 AM)
show user profile  reeves1984
Python Python Python! You could even use it in max !

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 414 times
10/28/2014 9:22:15 AM (last edit: 10/28/2014 9:22:15 AM)
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