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Normal map/MassFx
show user profile  sheheryar_noor
Hi guys, i have two methods in my mind but would like to know if it could be possible with some other and easy way.

1. Use mass fx to pour the choco balls in dispensers,and the problem with this method is hundreds of meshes in just a single model which i don't want and it could be my last option

2. Second way in my mind is that pour chocoballs in dispensers, group them, bake a normal of it, use it on cylinder. Would it work or not?

Hope someone here would have another and easy way.
read 333 times
12/15/2013 9:31:29 PM (last edit: 12/15/2013 9:31:29 PM)
show user profile  donvella
massfx instances, go go go! would be quicker then composing this thread




read 321 times
12/16/2013 12:32:49 AM (last edit: 12/16/2013 12:34:42 AM)
show user profile  Mr_Stabby
normal map wouldn't cut it anyway, it would look like a poop dispenser full of.. shit. And you'd have a hard time with displacement due to the angle of the gaps

read 307 times
12/16/2013 2:36:20 AM (last edit: 12/16/2013 2:36:20 AM)
show user profile  LionDebt
1. mass fx.
2. delete all "chocoballs" that you can't see (ie. ones on the inside)
3. export to unity (i'm guessing).
read 301 times
12/16/2013 3:25:20 AM (last edit: 12/16/2013 3:25:20 AM)
show user profile  sheheryar_noor
Mass fx is fine and easy but then worried about too many meshes, Liondebt your method makes sense to reduce the meshes and still have good look.
So everyone says Normal map won't work :D
Thanks for your suggestions
read 289 times
12/16/2013 8:50:21 AM (last edit: 12/16/2013 8:50:21 AM)
show user profile  donvella
there can never be too many meshes...

never




read 284 times
12/16/2013 9:13:24 AM (last edit: 12/16/2013 9:13:24 AM)
show user profile  sheheryar_noor
Don, i am gonna use many models like this in scene and some simple,using like 100 balls probably would have many meshes actually i was thinking if this could be achieved through texture, and yeah 200 balls(spheres) won't make many meshes comparing to games but all i wanted to reduce the meshes as much as possible.
So Mass fx was my last option and i am gonna use it :D
read 279 times
12/16/2013 9:29:17 AM (last edit: 12/16/2013 9:35:32 AM)
show user profile  donvella
make sure u snapshot the models after you finish so they dont carry the massfx data with them - thats more likely to slow your scene down then 8million polygons.




read 273 times
12/16/2013 9:45:02 AM (last edit: 12/16/2013 9:45:02 AM)
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