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Normal Map creation
show user profile  sheheryar_noor
Anyone have any idea how to achieve this result with normal map?
That's what i will apply normal map on "
" but yeah i would use different shader.I tried black lines on white image and convert to normal map using Nvidia plugin but didn't help out.
Any suggestion?
read 340 times
12/4/2014 7:41:59 AM (last edit: 12/4/2014 7:41:59 AM)
show user profile  3joez
Model it in 3d and then bake to low poly with render to texture.

read 334 times
12/4/2014 9:26:32 AM (last edit: 12/4/2014 9:26:32 AM)
show user profile  herfst1
I'd just use Nvidia normal map generator for PS (or even better nDo) and make it that way. Just have to cylindrically unwrap your model first.
read 330 times
12/4/2014 9:47:49 AM (last edit: 12/4/2014 9:47:49 AM)
show user profile  STRAT
It wont look nearly as realistic if you normal map it compared to model it.


read 314 times
12/4/2014 12:31:23 PM (last edit: 12/4/2014 12:31:23 PM)
show user profile  sheheryar_noor
Baking from HP is my last option, actually what i am trying to do is to know a new method which i don't know already. Herfst i have unwrapped my jar. I am using Nvidia plugin but what i am confused about is what kinda height map do i have to make to convert it to normal? i have tried using brush lines but it didn't help. Baking from HP would be my last option :)
read 296 times
12/5/2014 7:36:44 AM (last edit: 12/5/2014 7:36:44 AM)
show user profile  herfst1
There is no one answer to your question. Depends on map size and your desired result.

read 294 times
12/5/2014 8:08:40 AM (last edit: 12/5/2014 8:08:40 AM)
show user profile  sheheryar_noor
Herfst1 :) thanks a lot bro. I was using simple soft brush lines but it was not helping, the 4th style from L to R, would really help out :) thanks alot :)
read 291 times
12/5/2014 9:01:54 AM (last edit: 12/5/2014 9:01:54 AM)
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