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Normal Map creation
Anyone have any idea how to achieve this result with normal map?
That's what i will apply normal map on "
" but yeah i would use different shader.I tried black lines on white image and convert to normal map using Nvidia plugin but didn't help out.
read 303 times
12/4/2014 7:41:59 AM (last edit: 12/4/2014 7:41:59 AM)
Model it in 3d and then bake to low poly with render to texture.
read 297 times
12/4/2014 9:26:32 AM (last edit: 12/4/2014 9:26:32 AM)
I'd just use Nvidia normal map generator for PS (or even better nDo) and make it that way. Just have to cylindrically unwrap your model first.
read 293 times
12/4/2014 9:47:49 AM (last edit: 12/4/2014 9:47:49 AM)
It wont look nearly as realistic if you normal map it compared to model it.
read 277 times
12/4/2014 12:31:23 PM (last edit: 12/4/2014 12:31:23 PM)
Baking from HP is my last option, actually what i am trying to do is to know a new method which i don't know already. Herfst i have unwrapped my jar. I am using Nvidia plugin but what i am confused about is what kinda height map do i have to make to convert it to normal? i have tried using brush lines but it didn't help. Baking from HP would be my last option :)
read 259 times
12/5/2014 7:36:44 AM (last edit: 12/5/2014 7:36:44 AM)
There is no one answer to your question. Depends on map size and your desired result.
read 257 times
12/5/2014 8:08:40 AM (last edit: 12/5/2014 8:08:40 AM)
Herfst1 :) thanks a lot bro. I was using simple soft brush lines but it was not helping, the 4th style from L to R, would really help out :) thanks alot :)
read 254 times
12/5/2014 9:01:54 AM (last edit: 12/5/2014 9:01:54 AM)
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