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Is this normal to use C4d for arch viz ? [rage]
show user profile  khamski
Hey. It's all in the title.
I am struggling here to convert c4d scene to max.
And f.. wondering why do arch viz in a damn c4d?


read 731 times
5/1/2015 11:05:42 AM (last edit: 5/1/2015 11:05:42 AM)
show user profile  STRAT
lol





SJLEWORTHY.COM











read 729 times
5/1/2015 11:06:45 AM (last edit: 5/1/2015 11:06:45 AM)
show user profile  khamski
Sorry, Strat but i am on red.
*edit:
I don't know the interface.
Everything is weird to me.
My max could easily handle 230 mln plys.
C4d is dead with 50.

Love max, guys. Love max. It's awesome.



read 727 times
5/1/2015 11:08:08 AM (last edit: 5/1/2015 11:11:30 AM)
show user profile  reeves1984
no it isn't

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 705 times
5/1/2015 11:48:57 AM (last edit: 5/1/2015 11:48:57 AM)
show user profile  Nik Clark
It's ok, but Autodesk really haven't put much effort into it in the last five years.



read 702 times
5/1/2015 12:01:19 PM (last edit: 5/1/2015 12:01:19 PM)
show user profile  khamski
Can anyone help me with converting?

I have c4D scene with a building. Vray materials.

I need to load it in max with materials.

fbx succeeded in getting a valid geometry but no materials.

Is it even possible to get it with mats?




read 693 times
5/1/2015 12:15:51 PM (last edit: 5/1/2015 12:19:52 PM)
show user profile  STRAT
you wont convert from c4d to max whilst retaining all vray materials.

you might retain mapping co-ordinates, but you'll need to completely re-assign fresh max-vray materials. but it's hardly a ground breaking task is it.





SJLEWORTHY.COM











read 664 times
5/1/2015 3:10:34 PM (last edit: 5/1/2015 3:11:12 PM)
show user profile  BishBashRoss
Depends how many materials.





read 659 times
5/1/2015 3:18:39 PM (last edit: 5/1/2015 3:18:39 PM)
show user profile  khamski
Scene is a mess.
Messy names with only digits.
No layers.

And also [after importing fbx] every object has unique material.
Means i cant use "select objects with this mat" in mat editor and just reassign it to other one.

Maybe the export settings are wrong.
I mean why i get a unique mat for every object in scene?




read 658 times
5/1/2015 3:20:41 PM (last edit: 5/1/2015 3:25:16 PM)
show user profile  khamski
Eventually i am rendering frames that i need right from the cinema.
It's amazing what closing deadline can force you to do. lol..



btw cinema is not that bad.
It's like making 3d in microsoft word.
So accurate and logic.
Our beloved 3ds max is a barbarian compared to this subtleness.
It's like comparing bully on a roaring bike with a gay rocket scientist.
))) My mind is melting. Gotta set my second render scene and go to sleep.



read 618 times
5/2/2015 2:07:19 AM (last edit: 5/2/2015 2:07:19 AM)
show user profile  ScotlandDave
C4D and Vray are pretty good together. Very good in fact.. You just gotta getta yer head outta the gutter..

I'm currently in joint development of a plugin which seamlessly converts vray ( and standard ) scenes from 3dsMax to C4D.. But not the other way around - not much of a market for that ;)


Website | Blog | Contact | Vimeo

read 613 times
5/2/2015 2:27:40 AM (last edit: 5/2/2015 2:27:59 AM)
show user profile  STRAT
C4d is beautif to use compaired to Max. But they both do the same thing, just get there differently.

For what its worth though i dont know why you just didnt assign fresh materials in max





SJLEWORTHY.COM











read 589 times
5/2/2015 10:19:27 AM (last edit: 5/2/2015 10:25:47 AM)
show user profile  BishBashRoss
Did I read somewhere that chaos group are working on a cross platform material file. Perhaps I am confusing with somebody else.





read 581 times
5/2/2015 11:21:21 AM (last edit: 5/2/2015 11:21:21 AM)
show user profile  khamski
Yeah, Cinema is nice.
Also packed with native AE worlflow .


read 565 times
5/2/2015 6:32:50 PM (last edit: 5/2/2015 6:33:18 PM)
show user profile  LionDebt
I've always felt that export options and file formats - within the 3D world - are all a bit behind the times.

Maybe just because there's so many software options and almost everything likes to be proprietary...

But as Ross mentioned... It really shouldn't be that much of a ballache to spit out a file which corresponds materials to polygons. Maybe some maps (procedural etc) might be missing or confused etc, but on the whole shouldn't be tricky? No?
read 546 times
5/2/2015 8:19:18 PM (last edit: 5/2/2015 8:19:18 PM)
 
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