Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

 
First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
 
noob wandering around
show user profile  numberseven
hello,
this is my first post (hope i`m doing it right).i started using 3ds max a month ago and the same time i started looking for tutorials and forums about max and this seems to be the best place..funny people,talented people. . . but enough chat...
my question is : can i apply a shell modifier to a single element that i detached form a greater object without applying the modifier to the hole obj?

i don`t know how to search that on the internet

thanks in advanced and apply to your patience and bare with me i`m a slow learner(continental drift slow)
CLICK HERE FOR IMAGE

i need to place the modifier only to the red thingy

read 461 times
6/27/2010 7:51:01 PM (last edit: 6/27/2010 8:12:37 PM)
show user profile  parkerfamily
leave that one section selected in your preferred sub-object mode (in your case face) then while selected add the modifier. it will appear on the stack as normal but only apply to that portion of the object.
read 439 times
6/27/2010 8:22:23 PM (last edit: 6/27/2010 8:22:23 PM)
show user profile  numberseven
hmm that is what i did and the shell applied to the entire obj ,maybe there is something that i didn`t do right
read 434 times
6/27/2010 8:29:52 PM (last edit: 6/27/2010 8:30:31 PM)
show user profile  Joey Parker Jr.
The shell modifier will apply to the entire object whether a sub-object polygon is selected or not.
parkerfamily is wrong.
If you want to add thickness to an individual polygon either detach it to a separate object or use the extrude tool.

EDIT: If you detach a polygon uncheck detach as element. Otherwise it remain part of the same object.
 photo 2012-sig_small3_zpsbd114b69.png

read 428 times
6/27/2010 9:10:57 PM (last edit: 6/27/2010 9:13:51 PM)
show user profile  numberseven
ok but if i detached it as a new obj ,and if i apply a smooth modif to each object will they fit one with the other? i mean if i`m getting them close together will there be any gaps between them?
read 420 times
6/27/2010 9:34:55 PM (last edit: 6/27/2010 9:56:58 PM)
show user profile  Davious
this depends on your edges. After you apply a smooth to the object the edges define the shape.

" Difficult, yes. Impossible , no..."
read 408 times
6/27/2010 10:00:25 PM (last edit: 6/27/2010 10:00:25 PM)
show user profile  numberseven
mhm i see, anyway i think i`ll just drag (shift+copy) those edges that i`m interested... it hink it will give the desired efect

thanks guys for your interest
read 405 times
6/27/2010 10:11:22 PM (last edit: 6/27/2010 10:11:22 PM)
show user profile  Paunescudanutz
i don't know if this is a good idea but what if you detach the object apply the shell modifier to it and then attach it back to your main object and weld it in place?

Portfolio

<---~( Daniel )~--->


read 401 times
6/27/2010 10:33:50 PM (last edit: 6/27/2010 10:33:50 PM)
show user profile  parkerfamily
my bad, missed the shell bit entirely... and paune, if i'm understanding you, that wouldn't work since you can't have 3 faces coming off one edge in max. (grotey had a big word for that once, just spent 5 minutes trying to think of it) your saying take, for examble, a 3 by 3 plane, grab the middle square, detach, shell, weld 4 of the corners of the now rectangular prism back into the original hole right?
read 395 times
6/27/2010 10:46:17 PM (last edit: 6/27/2010 10:46:17 PM)
show user profile  numberseven
yes that`s what i want except i don`t want to weld them back , i just want to shell that cabine(red thingy from my picture)without shelling the rest of the obj. Now if i detach the cabine as another obj i`m afraid that after i`m done modeling and i`ll smooth the objects they won`t fit
(hope you understand i have great problems explaining people my problems..from age 4 to 18 i had problems explaining my mom i was hungry)
read 390 times
6/27/2010 11:05:48 PM (last edit: 6/27/2010 11:05:48 PM)
show user profile  horizon
parker, do you ever try things before giving advice?
I remember at lest 5 times when you said something that was completely wrong or didn't work at all


read 372 times
6/28/2010 12:18:11 AM (last edit: 6/28/2010 12:18:11 AM)
show user profile  Paunescudanutz
well i said to take it, shell it and edit it so you can weld it back, but the attached or unattached depends on what you want to do with it next, if you want to model the cockpit interior and add thickness to it, it would be easier as a separate object, and try and make the 2 pieces fit, but this is just my opinion, you better wight for better ideas.

Portfolio

<---~( Daniel )~--->


read 362 times
6/28/2010 12:33:25 AM (last edit: 6/28/2010 12:33:25 AM)
show user profile  parkerfamily
yeh, i just completely skipped a word or something.

and numberseven, your saying you want to still be able to smooth the shelled part with the same modifier? or you want it to not act as if it had been detached in smoothing?



these are 3x3 planes. top left had the center detached, shelled, attached, and smoothed.

top right had center detached, shelled, plane smoothed but not detached object (moved so you can see)

the front one simply had the top one extruded.

which one (if any) are you aiming to get? or am i totally missing this?

if it's number 3, might i ask why you want to use shell and not simply extrude? do you wan the bottom covered or something?

read 355 times
6/28/2010 12:40:50 AM (last edit: 6/28/2010 12:49:38 AM)
show user profile  numberseven
what i wanted with that plane was just a modeling excercise, nothing planed i was just going with the flow, and i said what if i would give the cockpit some thickness so it will appear as an object not a proeminence, the only way i know to do that is by detaching the geometry , apply a shell modif or shift drag the edges,but at an earlier stage of the model i detached the cockpit and smoothed both obj and they didn`t match anymore... maybe it was the fault geometry ...i`m not even sure if what i`m asking isn`t some kind of great stupidity(told you i`m a noob)

but thanks for your interest

read 349 times
6/28/2010 1:04:20 AM (last edit: 6/28/2010 1:08:29 AM)
show user profile  Joey Parker Jr.
Once you put a symmetry modifier on it/them you might be OK.

@horizon - It's parkerfamily not parker.

@parkerfamily - I have a great new forum name for you.
How's this: cracked_skull_boy
catchy!
 photo 2012-sig_small3_zpsbd114b69.png

read 338 times
6/28/2010 1:35:54 AM (last edit: 6/28/2010 1:35:54 AM)
 
First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
 
#Maxforums IRC
Open chat window


Support Maxforums.org