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Nitrous self illumination issues (Max 2012)
show user profile  Dave
Before we get started... yes, I have all service packs and hot fixes applied.

When ramping a materials self-illumination numerical value up to 100, I expect to see this:

But in "Realistic" mode, I get this:

Even the help file states that the SPINNER value for self-illum takes it from the DIFFUSE component. So what's all this white-whishy-washy crap?

Fixes I've found:
- Change viewport mode to "Consistent Colours"
- Set self-illum spinner to 0, change material/ambient colour to pure white and then change the global ambient colour to pure white also.

Neither of these are acceptable, as they effect everything, as opposed to the object/material I want. Also, Consistent Colours mode will disable the AO... and I know, I know... wanting AO on a fully self-illuminated objects sounds pretty retarded... but I've been able to do this in earlier versions just fine.

Is it applying some sort of gamma over-ride? I've got the gamma correction disabled... but even enabled and tweaking the numbers seems to fix nothing. I've tried duping the diffuse into the self-illum channel, but again I am presented with the same problem.

I have been doing lé googles but all I find is threads on other forums with no solutions, I was hoping someone here had encountered this issue and found a way to use Nitrous in Realistic mode with no faffing around?

"I flew over Egypt once"

read 914 times
10/6/2011 4:54:06 PM (last edit: 10/6/2011 4:54:06 PM)
show user profile  advance-software

read 906 times
10/6/2011 4:57:58 PM (last edit: 10/6/2011 4:57:58 PM)
show user profile  Dave
Thanks AS.... I thought perhaps seeing if there was a solution first might be a better approach.

"I flew over Egypt once"

read 902 times
10/6/2011 5:02:48 PM (last edit: 10/6/2011 5:02:48 PM)
show user profile  Nik Clark
I've had a few times where it all goes too bright or too dark, and I've had to switching realistic off. Sometimes it's related to Exposure, but other times I couldn't figure it out. Sometimes switching to the default lights (CTRL-L) makes it better, but then it's all pointless.

read 901 times
10/6/2011 5:02:49 PM (last edit: 10/6/2011 5:02:49 PM)
show user profile  advance-software
could always turn nitrous off & switch back to the regular dx9 driver.
read 888 times
10/6/2011 5:12:56 PM (last edit: 10/6/2011 5:12:56 PM)
show user profile  Dave
Thanks AS.... I thought perhaps seeing if there was a solution first might be a better approach.

(@Nik.. hmm, sounds a bit dodgy, I'm still tinkering... I really do want to use it, for both working and final presentation... but with already stumbling upon such a minor (and yet major) limitation right off the bat... I'm left with *sad face*)

"I flew over Egypt once"

read 873 times
10/6/2011 5:23:47 PM (last edit: 10/6/2011 5:23:47 PM)
show user profile  advance-software
XoliulShader 2 ?

just throwing ideas out there. if the nitrous shaders don't do what you need there are alternatives.
read 869 times
10/6/2011 5:30:34 PM (last edit: 10/6/2011 5:30:34 PM)
show user profile  Dave
Cheers AS, I am aware of alternate solutions, I came here to see if there was a solution.

"I flew over Egypt once"

read 861 times
10/6/2011 5:34:41 PM (last edit: 10/6/2011 5:34:41 PM)
show user profile  advance-software
so go talk to autodesk. no-one here wrote nitrous.

edit: ofc he can but sometimes it's just easier to go ask them about it.
read 859 times
10/6/2011 5:35:42 PM (last edit: 10/6/2011 5:39:32 PM)
show user profile  Nik Clark
AS He's allowed to ask here. Somebody might know.

This is a 3DS forum......

read 855 times
10/6/2011 5:37:32 PM (last edit: 10/6/2011 5:37:47 PM)
show user profile  Dr. Jim
Yeah AS....damn dude!

IMHO Nitrous is great........UNTIL you start keyframing stuff.........timeline playback crawls...
read 832 times
10/6/2011 6:11:21 PM (last edit: 10/6/2011 6:11:21 PM)
show user profile  toldaddy

read 818 times
10/6/2011 7:06:26 PM (last edit: 10/6/2011 7:06:26 PM)
show user profile  Nik Clark

read 810 times
10/6/2011 7:17:34 PM (last edit: 10/6/2011 7:17:34 PM)
show user profile  advance-software

edit: you don't want my logo spamming the entire thread. simple stuff is easier to do like this.

read 807 times
10/6/2011 7:18:50 PM (last edit: 10/6/2011 7:28:30 PM)
show user profile  mrgrotey
AS: responding to someone's comment in a reply before theirs is frickin irritating way to read a thread. Please will you use the reply button, that's what it's there for, every single person on the internet is able to do that why cant you? its also much bigger than the edit button too so is much easier to do so! and unless they re-read all your posts they are not going to know you've replied in the first place.

read 803 times
10/6/2011 7:22:28 PM (last edit: 10/6/2011 7:23:19 PM)
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