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Nitrous map dithering
show user profile  vossiewulf
I'm returning to MAX after a several year layoff, been scraping the rust off and trying to learn the new (to me) features.

I love the speed of the Nitrous viewport and the Quicksilver renderer, but it's dithering down my texture maps and for the life of me I can't find a setting the controls it. Is map color depth not controllable for Nitrous/QS?

Maps look fine with scanline renderer and mr. Haven't gotten around to fiddling with iray.
read 381 times
8/31/2015 5:30:14 AM (last edit: 8/31/2015 5:30:14 AM)
show user profile  donvella
try vray :D

read 380 times
8/31/2015 6:11:52 AM (last edit: 8/31/2015 6:11:52 AM)
show user profile  FX
For viewports.....use this Nitrous Tweaker and crank up the settings:

read 348 times
8/31/2015 2:46:33 PM (last edit: 8/31/2015 3:08:04 PM)
show user profile  vossiewulf
I saw the Nitrous Tweaker but was thinking it was a tool to do super quality, when all I was looking for was my maps not being dithered down to 256 colors.

So that's really the only way? I am confused by a renderer that can do high res renderings quickly with at least something approaching advanced lighting but which dithers the maps down so badly that they look like crap up close and/or high res. That seems to be a fairly nonsensical feature mismatch.

Anyway, thanks for the suggestion, will go give that a spin.
read 338 times
9/1/2015 3:19:47 AM (last edit: 9/1/2015 3:19:47 AM)
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