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WTF Nitrous and displaying maps correctly on viewport
show user profile  Zman
Are you fuking kidding me ??

I just learned that Nitrous ignores the Mirror (next to "tile") parameter in the "coordinates" tab.

Is this for real ???
This is as basic as it gets !!!
How can Autodesk say this is the reccomended display driver when it doesnt even know how to display the maps correctly ????

I just made a whole animation based on how the textures were shown in the viewport and I never assumed that this crap would happen.

Anyone knows how to fix this super super basic thing that used to work fine in the old max ??



read 271 times
4/13/2015 8:47:11 AM (last edit: 4/13/2015 8:47:11 AM)
show user profile  mike_renouf
Someone else encountered this and updated to 2015 Service Pack 2 to fix it:
http://forums.autodesk.com/t5/3ds-max-3ds-max-design-general/mirrored-bitmap-not-displaying-correctly-in-viewport/td-p/5233441




read 263 times
4/13/2015 9:05:29 AM (last edit: 4/13/2015 9:05:29 AM)
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