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Newbie Spline question
show user profile  Rednikcam
Hullo! I'm rather new to 3D Studio Max, but not to all 3D modeling.

Anyway, my question is, if I had created a cube using splines, and then wanted the top face to be faceless, thus creating an open-faced box, how would I achieve this - but without converting it to a poly/mesh and deleting a face, or adding an edit-mesh/poly modifier and deleting the face, and finally, without using a boolean operation.

I'd like to point out that this isn't my actual situation, but my situation is a bit more complex to describe. Needless, it is still the same problem. Essentially, I want the vertices's to remain for the other faces, but for the four vertices's that are selected not to create a face in between themselves.

read 570 times
4/19/2008 12:40:39 PM (last edit: 4/19/2008 12:40:39 PM)
show user profile  mak
Create another line thus, make sure there are two vertices(one on each segment) where the segments cross and fuse them togther

read 526 times
4/19/2008 7:50:18 PM (last edit: 4/19/2008 7:50:18 PM)
show user profile  Rednikcam
Ah! Perfect, thanks very much!
read 484 times
4/23/2008 11:27:26 AM (last edit: 4/23/2008 11:27:26 AM)
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